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Post by Erik-El on Apr 27, 2013 15:37:58 GMT -5
Awesome stuff. I can make a Consular or Commando to heal/dps if you like? I would love to slay Sith alongside you. If you want to start a new one with me that will be wicked. Your knowledge of the game will let you know which would compliment the Guardian (which will be my eventual choice). Choose which one you prefer though. Wont be any fun if you hate being a healer.
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Post by Erik-El on Apr 27, 2013 15:38:44 GMT -5
Also I just wanted to roll a character and see what it is like. Finals are going all next week and half of the week after so I wont be getting into it until then.
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Post by Dane on Apr 27, 2013 16:07:17 GMT -5
All good bro. I'm mad busy right now so that suits just fine.
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Post by Dane on Apr 27, 2013 23:14:49 GMT -5
Merry Christmas Erik!
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Post by Erik-El on Apr 27, 2013 23:22:19 GMT -5
8==D~ ~ ~
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Post by Dane on Apr 28, 2013 0:28:41 GMT -5
I realized it would be very difficult to create a scenario that would be challenging to people who made proper teams and still be viable for people like Akoot who made a team of Ewoks. So I didn't.
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Post by Erik-El on Apr 28, 2013 1:19:53 GMT -5
Yeah I think Akoot knows his team is not going to last but he might make for an interesting death scene. It's what happens when you make a joke team.
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Post by Erik-El on Apr 28, 2013 3:33:54 GMT -5
Looking over that battle while in a state of extreme fatigue, I can honestly say that is some powerful shit being thrown in the first round.
limitless batches of 20 of Vader's Fist troops, a Super Clone for each one, Darth Malgus and Maul. That is some heavy shit that does not inspire a "stay and fight it out" kind of attitude.
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Post by Erik-El on Apr 28, 2013 3:35:33 GMT -5
I think my strategy will be mostly to hit and run my ass off. My weakest member will probably even be carried to maximize speed.
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Post by Dane on Apr 28, 2013 6:16:53 GMT -5
Well, yeah. I didn't want to just have generic Stormtroopers because they may as well be cardboard cut-outs jumping out at people. The rounds will get harder too.
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Post by Erik-El on Apr 29, 2013 2:24:09 GMT -5
I think more time needs to be granted to complete this mission. 250m corridors, two of which absolutely must be used, while using 4.5m/s for the human running speed would put you at 55 seconds just to cross a single corridor without having to fight it out. That says nothing for the time needed to fight in the corridors, cross the staircases after fighting in there as well, which are nearly as long, and the rooms, which are filled with bosses. This scenario is impossible for anyone that can't run at speeds boosted by the force.
Minimum time needed would be:
2 minutes to run through the 2 corridors, 1.5 to run the staircases (estimated), assuming fights with troops and droids go at prequel fight speeds, 30 seconds for a moderately skilled jedi in the Chief's Office, 20 seconds for each corridor and staircase fight, about 30 to 50 seconds for Security Control, and 3 minutes just to push back the Sith forcies long enough to escape.
All tallied, that is just over 9 minutes.
I could cut time off if all I had was Renneth, Django, and Musuko because they are all above average human speed. But since I have 2 members that are restricted to not being able to run at 50 mph, this is an unwinnable scenario unless my powerful 3 told my human 2 to peace out. I could also cut time by distracting the sith forcies with an explosive or something but even doing that, I would be 3 minutes past deadline and I have easily the second best team in the thread.
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Post by Erik-El on Apr 29, 2013 14:10:35 GMT -5
I suppose I could cheat and say my humans are peak at 28mph foot speed. But only one man in human history has ever reached that speed (Usain Bolt) and he probably was cheating to do it.
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Post by Dane on Apr 29, 2013 15:48:59 GMT -5
Here's the funny part: I bet you not a single person says that it will be difficult within the time constraints.
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Post by Erik-El on Apr 29, 2013 15:51:11 GMT -5
Here's the funny part: I bet you not a single person says that it will be difficult within the time constraints. Lol most people don't enjoy doing the math like I do. I put my version up anyway but I skipped over the fact that my time ran long in the hopes that it gets adjusted lol.
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Post by Dane on Apr 29, 2013 16:24:55 GMT -5
I thought the time might be a bit short but didn't bother crunching the numbers. I'll adjust it a bit.
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Post by Erik-El on Apr 29, 2013 16:40:01 GMT -5
I recommend at least 6 minutes, assuming you want to force the players to figure out a way to avoid fighting the 2 Sith Lords. If you want them the option of fighting those guys, they need up to 9 minutes minimum.
I also think the 2 minutes that you get from doing the side mission at the reactor should have a better bonus. Mostly because the travel time to get there and back alone would be 2 minutes plus however long it takes you to fight the baddies along the way. As it is right now, it is all risk and no reward.
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Post by Erik-El on Apr 29, 2013 16:44:15 GMT -5
Oh! How about the reactor mission would provide the teams the necessary time needed to battle the Sith Lords? I imagine anyone that wants to fight the Sith Lords would relish the opportunity to fight for that extra time anyway. So maybe 6-7 minutes before station destruction and a 5.5 minute bonus (since 2-2.5 mins will be sucked up with travel) to the reactor?
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Post by Dane on Apr 29, 2013 17:25:14 GMT -5
I really take issue with anyone saying 'my guy [with no real fighting skills] will hold off two Sith Lords while [some other dickhead] preps the ship'. It's kinda meh. Like even in the cinematic a Jedi Master is killed doing that exact thing.
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Post by Erik-El on Apr 29, 2013 17:29:31 GMT -5
I really take issue with anyone saying 'my guy [with no real fighting skills] will hold off two Sith Lords while [some other dickhead] preps the ship'. It's kinda meh. Like even in the cinematic a Jedi Master is killed doing that exact thing. Call them on it. That is your job. To make them think of a viable, realistic strategy or outcome.
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Post by Dane on Apr 29, 2013 17:33:54 GMT -5
Did. The problem with scenarios is, no matter how difficult you make something, people will think its easy for them.
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