Zoom
Team Buster Ledger
Forever, Rose
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Post by Zoom on Aug 10, 2011 16:39:18 GMT -5
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Matezoide
Team Buster Ledger
Elephants!
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Post by Matezoide on Aug 10, 2011 18:49:09 GMT -5
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Forever, Rose
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Post by Zoom on Aug 10, 2011 22:30:17 GMT -5
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Matezoide
Team Buster Ledger
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Post by Matezoide on Aug 11, 2011 11:04:36 GMT -5
yup...i am fucked 5 Blue is Psylocke? i thought it was Wolverine
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Matezoide
Team Buster Ledger
Elephants!
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Post by Matezoide on Aug 11, 2011 11:35:17 GMT -5
1) ``You shall pay for that!`` Balder goes to N-16 2) ``My lord,allow me`` Hogun uses charge and goes to N-17,attacks Cyclops ,10 vs 17,needs a 7,gets a 9. Hogun punches Cyclops face 3) Valkyrie goes to R-15 4) Volstagg to K-17 as per usual,everyone gets an action token 1) Cyclops (7/7) 2) Beast (6/6)@ 3) Gambit (6/7)@@ 4) Rogue (7/7)@ 5) Psylocke (6/6) 6) Wolverine (6/6)@ VS 1) Balder (9/9)@ 2) Sif (6/8)@ (super strength outwitted) 3) Volstagg (9/9) with HO @ 4) Frandal (5/8)@ 5) Hogun (7/8)@ 6) Valkyrie (4/4)@ 7) Asgardian Warrior (0/4) KOed www.ianparmenter.com/hcutils/map2.jsp?map=BS&H2=x-283y435&H3=x-482y402&L1=x-436y402&L2=x-442y403&L3=x-478y215&f1p1=x-346y133&f2p1=x-287y195&f3p1=x-477y162&f4p1=x-324y196&f5p1=x-480y163&f6p1=x-393y133&f1p2=x-378y122&f2p2=x-316y146&f3p2=x-321y151&f4p2=x-481y94&f5p2=x-545y121&f6p2=x-361y155&t1=x-391y23&t2=x-249y59&t3=x-238y53&t4=x-251y5&t5=x-391y-5&t6=x-406y38&u8=x-391y73&u9=x-360y77&u10=x-376y65&u11=x-328y81&u12=x-537y-2i hope this strategy works as i said,i am NOT giving up,no matter how bad is the situation...that`s just how i am ....please,be gentle with your quotes,i dont want a ``these so called Gods arent that tough``
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Team Buster Ledger
Forever, Rose
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Post by Zoom on Aug 11, 2011 13:12:16 GMT -5
I don't know about that. My team has a few high power ranged pieces so it's natural that I score a few hits before you do.
But uh...you can't attack Cyclops with Hogun. When he moves adjacent to Rogue, he's got to stop. He can attack Rogue, just not Cyke.
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Team Buster Ledger
Forever, Rose
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Post by Zoom on Aug 11, 2011 13:14:12 GMT -5
Also, powers marked (Special) are always active. So as long as Fandral and Volstag are still alive, Hogun gets +2 to his attack stat.
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Matezoide
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Post by Matezoide on Aug 11, 2011 13:17:04 GMT -5
I don't know about that. My team has a few high power ranged pieces so it's natural that I score a few hits before you do. But uh...you can't attack Cyclops with Hogun. When he moves adjacent to Rogue, he's got to stop. He can attack Rogue, just not Cyke. hence why i moved Balder first,Balder is adjacent to Rogue,but if Hogun gets adjacent to her prior to reaching Cyclops,he would have to stop exactly where Balder is (wich is impossible),it is kinda of a loop-hole ,is there a rule to prevent that? Basicaly,is Hogun getting adjacent to Rouge before he gets to Cyclops? Yes,but if he cant stop there Unless he cant get through friendly figures and really? Specials are always on? that makes me happy ,thanks for this
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Team Buster Ledger
Forever, Rose
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Post by Zoom on Aug 11, 2011 13:50:38 GMT -5
Hogun has to stop as soon as he moves adjacent to Rogue. You can't stop in a square occupied by another character.
The second rule doesn't negate the first. It just means Hogun can't move into N16 at all this turn.
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Forever, Rose
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Post by Zoom on Aug 11, 2011 13:51:45 GMT -5
Also, you can't outwit specials. I'm waiting for that rule to change but for now, there's no going around your attack bonuses, Cyke's leadership, Wolvie's healing factor, etc.
You can still outwit "special powers" like Balder's "Warrior of Light" power or Cyclops' "Concussive Blast" power.
It's actually "Traits" that can't be outwitted but when you click the dial button on hcrealms.com, instead of listing Traits as Traits it just labels them (Special) and those can't be outwitted and are active for the entire dial.
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Matezoide
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Post by Matezoide on Aug 11, 2011 14:06:18 GMT -5
Hogun has to stop as soon as he moves adjacent to Rogue. You can't stop in a square occupied by another character. The second rule doesn't negate the first. It just means Hogun can't move into N16 at all this turn. bummer, but i cant say that i am shocked ,i will edit my turn
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Matezoide
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Post by Matezoide on Aug 11, 2011 16:30:37 GMT -5
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Post by Zoom on Aug 11, 2011 16:45:37 GMT -5
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Matezoide
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Post by Matezoide on Aug 11, 2011 17:14:22 GMT -5
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Post by Zoom on Aug 11, 2011 17:22:17 GMT -5
I had pretty much just assumed that Gambit was going to get trashed.
Is that your whole move.
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Matezoide
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Post by Matezoide on Aug 11, 2011 17:23:30 GMT -5
I had pretty much just assumed that Gambit was going to get trashed. Is that your whole move. Hang on... if i use the retcon thing with a character that moved recently,will he/she take pushing damage?
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Forever, Rose
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Post by Zoom on Aug 11, 2011 17:41:19 GMT -5
Yes. Theme retcons give you an action token.
To use theme retcons, a given figure: 1) Must possess the keyword that establishes the theme of the force. (Which is only an issue for Beast Boy, who can change to different animal dials that don't have the Teen Titans keyword for some reason.) 2) Must not have already taken a non-free action this turn. 3) Must not be able to use Probability Control through another game effect. 4) Must not have used Probability Control in this way earlier in the turn. 5) Must be given an action token (this does not affect your Action Total for the turn)
And if you really want to push a figure, I suppose you can use the theme prob control and then take an action to push yourself in only one turn.
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Matezoide
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Post by Matezoide on Aug 11, 2011 18:04:27 GMT -5
so it counts as a free action,hence why it wont give pushing damage? like,if i make Balder use it...will he receive pushing damage?
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Team Buster Ledger
Forever, Rose
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Post by Zoom on Aug 11, 2011 18:10:35 GMT -5
It acts as a free action so it goes around the "only this many actions per turn" and the "can't do more than one non free action with one character per turn" rules.
However, it gives an action token, so you can take pushing damage from retconning things.
Balder cannot see Sif, though. There's elevated terrain in the way. Balder can't see over the bus. Valkyrie can reroll that attack if you want. She'll take pushing damage, though. It's up to you to decide if using one of your 4 retcons and dealing a click of damage to Valk is worth potentially dealing 3 damage to Gambit....or potentially doing nothing.
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Matezoide
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Post by Matezoide on Aug 11, 2011 18:21:29 GMT -5
i can try to retcon your actions,correct? such as you making Volstagg wander away
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