Post by CitizenBane on Sept 22, 2012 0:07:26 GMT -5
PRE-FLASHPOINT
Blue Beetle #1: A completely inexperienced Jaime with no idea about how to use his powers fights Guy Gardner. His shields block Guy's attacks for a while before he eventually loses.
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Blue Beetle #2: Telepathic resistance; a telepath named Probe tries to scan Jaime but the scarab fries her mind.
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Blue Beetle #3: Moves fast enough to block several energy bursts from hitting their target after they were fired.
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Blue Beetle #4: Fights some magic tree monsters; his scarab detects their magic energy trail and figures out how to stop them.
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Blue Beetle #7: Dodges energy attacks from several OMAC's (although one hits him), and later destroys all the OMAC's with one blast.
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Blue Beetle #14: If Jaime is blinded, incapacitated or killed, the scarab is capable of independent action.
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Blue Beetle #16: Short-circuits a spell from Eclipso, but the backlash knocks him out for a while.
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Blue Beetle #17: Endures a lightning bolt and tornado from Typhoon.
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Blue Beetle #17: Defeats Typhoon.......with science!
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Blue Beetle #18: Produces kryptonite radiation to hurt Supergirl.
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Blue Beetle #18: Takes a hit from Lobo, it knocks the wind out of him for a while but he gets back up and enters the fight again.
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Blue Beetle #18: Endures the heat of a rocket launch.
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Blue Beetle #19: Defeats Giganta via nerve strikes.
No seriously, nerve strikes.
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Blue Beetle #21: KO's a large group of people with one non-lethal blast.
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Blue Beetle #26: Fights and defeats Parasite. I have no idea what's happening here since this was a special all-Spanish issue, but from what I gather Parasite tried to drain the scarab but it backfired and triggered some kind of transformation into the scarab's full Infiltrator mode, and then he got his ass kicked.
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Blue Beetle #33-34: The scarab temporarily shuts down Jaime's body, playing possum to save him from a potentially lethal attack from Dr. Polaris.
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Blue Beetle #34: Defeats Dr. Polaris by negating his magnetic powers, albeit with some help.
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Teen Titans #52: Gets blitzed by Bart Allen from the Titans Tomorrow future, and then creates an energy shields that fries Bart when he tries to phase through it.
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Titans #17: Shield tanks a hit from Cinderblock (who in that same story was strong enough to knock around Bombshell and Miss Martian).
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The Brave and the Bold #3: Endures a blizzard.
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Supergirl #62: X-ray, sonar and sonics.
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Booster Gold #21: Beats up a giant killer robot called Thinko. Has a tactical nuke at his disposal.
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Booster Gold #22: Tricks a group of killer robots into killing each other by messing with their targeting mechanism.
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Booster Gold #22: Can levitate people.
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Booster Gold #24: Fights the Black Beetle, and creates a tachyon field to prevent him from time-traveling.
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Booster Gold #25: While temporarily evil, creates a gun that can blow up the planet (according to him) and outraces a nuke.
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Justice League: Generation Lost #3: Restrains multiple OMAC's in a magnetic force-field that could last for 17 years.
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Justice League: Generation Lost #19-22: Max Lord builds an energy weapon that damages the scarab, and then shoots Jaime in the head. The scarab heals him from seeming death.
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Justice League: Generation Lost #24: Defeats OMAC Prime by tricking it into absorbing the power of the scarab, and then corrupting it by controlling the portion of the scarab that it absorbed.
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POST FLASHPOINT
Blue Beetle #2: Blocks Phobia's telepathy.
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Blue Beetle #2: The armor is bulletproof and has mini-taser....beetle....things.....
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Blue Beetle #4: Neural scrambler.
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Blue Beetle #7: Hacks an ATM.
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Blue Beetle #7: Can see invisible people.
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Blue Beetle #7: Can hit intangible people.
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Blue Beetle #9: Fights Kyle Rayner and Bleez. He temporarily freezes Bleez and then dodges Kyle's attacks for a while until the GL's attention is diverted by a bounty hunter sniping him in the back. Then Bleez gets back in the fight and Jaime gets a boner or something.
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Blue Beetle #10: Incapacitated by the DEO frying him with a Khund weapon. When he wakes, he breaks free by short-circuiting the entire building.
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Blue Beetle #11: Fights Booster Gold. They go at it for a while until Booster eventually gets the upper hand, but Jaime gets some help.....
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Blue Beetle #12: Rematch with Blood Beetle. He cures Paco by conducting some impromptu heart surgery. Something like that is not really applicable in a whole lot of scenarios, but it's a good example of how the scarab can come up with a plan and update Jaime on what to do in a second.
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Blue Beetle #1: A completely inexperienced Jaime with no idea about how to use his powers fights Guy Gardner. His shields block Guy's attacks for a while before he eventually loses.
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Blue Beetle #2: Telepathic resistance; a telepath named Probe tries to scan Jaime but the scarab fries her mind.
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Blue Beetle #3: Moves fast enough to block several energy bursts from hitting their target after they were fired.
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Blue Beetle #4: Fights some magic tree monsters; his scarab detects their magic energy trail and figures out how to stop them.
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Blue Beetle #7: Dodges energy attacks from several OMAC's (although one hits him), and later destroys all the OMAC's with one blast.
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Blue Beetle #14: If Jaime is blinded, incapacitated or killed, the scarab is capable of independent action.
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Blue Beetle #16: Short-circuits a spell from Eclipso, but the backlash knocks him out for a while.
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Blue Beetle #17: Endures a lightning bolt and tornado from Typhoon.
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Blue Beetle #17: Defeats Typhoon.......with science!
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Blue Beetle #18: Produces kryptonite radiation to hurt Supergirl.
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Blue Beetle #18: Takes a hit from Lobo, it knocks the wind out of him for a while but he gets back up and enters the fight again.
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Blue Beetle #18: Endures the heat of a rocket launch.
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Blue Beetle #19: Defeats Giganta via nerve strikes.
No seriously, nerve strikes.
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Blue Beetle #21: KO's a large group of people with one non-lethal blast.
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Blue Beetle #26: Fights and defeats Parasite. I have no idea what's happening here since this was a special all-Spanish issue, but from what I gather Parasite tried to drain the scarab but it backfired and triggered some kind of transformation into the scarab's full Infiltrator mode, and then he got his ass kicked.
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Blue Beetle #33-34: The scarab temporarily shuts down Jaime's body, playing possum to save him from a potentially lethal attack from Dr. Polaris.
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Blue Beetle #34: Defeats Dr. Polaris by negating his magnetic powers, albeit with some help.
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Teen Titans #52: Gets blitzed by Bart Allen from the Titans Tomorrow future, and then creates an energy shields that fries Bart when he tries to phase through it.
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Titans #17: Shield tanks a hit from Cinderblock (who in that same story was strong enough to knock around Bombshell and Miss Martian).
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The Brave and the Bold #3: Endures a blizzard.
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Supergirl #62: X-ray, sonar and sonics.
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Booster Gold #21: Beats up a giant killer robot called Thinko. Has a tactical nuke at his disposal.
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Booster Gold #22: Tricks a group of killer robots into killing each other by messing with their targeting mechanism.
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Booster Gold #22: Can levitate people.
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Booster Gold #24: Fights the Black Beetle, and creates a tachyon field to prevent him from time-traveling.
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Booster Gold #25: While temporarily evil, creates a gun that can blow up the planet (according to him) and outraces a nuke.
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Justice League: Generation Lost #3: Restrains multiple OMAC's in a magnetic force-field that could last for 17 years.
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Justice League: Generation Lost #19-22: Max Lord builds an energy weapon that damages the scarab, and then shoots Jaime in the head. The scarab heals him from seeming death.
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Justice League: Generation Lost #24: Defeats OMAC Prime by tricking it into absorbing the power of the scarab, and then corrupting it by controlling the portion of the scarab that it absorbed.
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POST FLASHPOINT
Blue Beetle #2: Blocks Phobia's telepathy.
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Blue Beetle #2: The armor is bulletproof and has mini-taser....beetle....things.....
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Blue Beetle #4: Neural scrambler.
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Blue Beetle #7: Hacks an ATM.
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Blue Beetle #7: Can see invisible people.
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Blue Beetle #7: Can hit intangible people.
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Blue Beetle #9: Fights Kyle Rayner and Bleez. He temporarily freezes Bleez and then dodges Kyle's attacks for a while until the GL's attention is diverted by a bounty hunter sniping him in the back. Then Bleez gets back in the fight and Jaime gets a boner or something.
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Blue Beetle #10: Incapacitated by the DEO frying him with a Khund weapon. When he wakes, he breaks free by short-circuiting the entire building.
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Blue Beetle #11: Fights Booster Gold. They go at it for a while until Booster eventually gets the upper hand, but Jaime gets some help.....
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Blue Beetle #12: Rematch with Blood Beetle. He cures Paco by conducting some impromptu heart surgery. Something like that is not really applicable in a whole lot of scenarios, but it's a good example of how the scarab can come up with a plan and update Jaime on what to do in a second.
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