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Post by Dane on Apr 25, 2013 19:30:36 GMT -5
Sorry for the delays guys. Pretty balls to the wall with my final project.
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Painkiller
Team Buster Ledger
?I?m sorry, did I ruin your concentration??
Posts: 2,407
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Post by Painkiller on Apr 26, 2013 6:42:59 GMT -5
Sorry for the delays guys. Pretty balls to the wall with my final project. We're in no rush.
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Post by Erik-El on Apr 26, 2013 22:16:10 GMT -5
Sorry for the delays guys. Pretty balls to the wall with my final project. We're in no rush. Shut your dirty mouth! YOU DON'T SPEAK FOR ME!!!
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Post by Dane on Apr 27, 2013 22:58:40 GMT -5
Alrighty, I'm sorry again for the delays. Really been worn out with my current workload/sleep pattern. But you guys put in work on your teams and they're looking real good so you deserve some love. First Missionok, the first mission will be based on the opening cinematic from The Old Republic. If you haven't seen it before you can view it below. I very much recommend you give it a watch. It's pretty entertaining besides given you a basic preface for the mission. PremiseAfter your most recent adventure, your team will find themselves on a space station orbitting Korriban, stopping for supplies and a few days of shore leave at the local cantina. When things go (gasp and/or aiee) awry. The Sith have returned and in great force. Surrounding the space station will be 6 Sith Battleships, who will send in boarding parties and fighters to destroy the space station and ensure no one gets out alive. Please excuse my rather poor photoshop skills, but I have prepared a map for the mission. Ok. So here are the facts of the case: Basic Info-You start at the cantina. -You have to get to your ship and escape the Sith strike blockade. -The station's shielding went down in the first strike. You have 5 minutes before the bombers bring the station down around your ears. -Each room is 250m apart and all corridors and staircases will have a company of Sith troopers. This company will be reinforced by another company after the corridor is vacated. -A company of Sith troopers will be 20 soldiers, each identical to a member of the 501st Legion. They will be the same as Clone Troopers, physical stats of Jango Fett and high tier fighting skills. Additionally, each company will be led by a Legion Sergeant, identical to the ARC Captain Alpha-17. They will each have Phase II Clone Armor and an E-11 Blaster Rifle. Room Info-The Cantina is the starting point (dahoy). -The Chief's Office contains a security key required to activate the main console in Security Control. -Security Control's console will lift the station-wide lockdown and allow the hangar doors to be opened. Without them open, your ship will not be able to leave the station. -The Reactor can be patched up by a skilled mechanist, buying you 5 additional minutes before the station is destroyed. -The Hangar (obviously) is your goal and if you do not reach it in time, your adventure will end before it has began. EnemiesIn addition to the troopers in the corridors, these opponents will be present: Chief's Office-4x Droidekas (with shields) -2x IG-100 MagnaGuards (Electrostaves) Reactor- HK-51 (Durasteel Shell, DLT-20A Blaster Rifle, Thermal Detonators, Wrist-mounted Flame Thrower, Wrist-mounted Rocket Launcher, Railgun, Vibroblade.) Security Control-6 ARC Commando Troopers (4 with Blaster Rifles, 1 with a Rotary Cannon, 1 with a Portable Missile Launcher.) Hangar-Darth Carnivus (identical to Darth Malgus) -Lord Cabal (identical to Darth Maul) SpaceAssuming you escape the station itself, you still have to break the blockade. The station is surrounded by: -6 Harrower-class Dreadnoughts (in a circle around the station at a range of 1 mile.) -300 Supremacy-class Starfighters (50 patrolling around each Dreadnought)
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Post by Erik-El on Apr 27, 2013 23:21:56 GMT -5
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Painkiller
Team Buster Ledger
?I?m sorry, did I ruin your concentration??
Posts: 2,407
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Post by Painkiller on Apr 28, 2013 1:27:18 GMT -5
Holy guacamole!
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Painkiller
Team Buster Ledger
?I?m sorry, did I ruin your concentration??
Posts: 2,407
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Post by Painkiller on Apr 28, 2013 2:06:02 GMT -5
I've got to go study for an exam, but I'll come up with something later.
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Post by Dane on Apr 28, 2013 6:15:23 GMT -5
No rush, it's not going anywhere.
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Post by Erik-El on Apr 28, 2013 20:22:19 GMT -5
Working out a solution right now. Whoop! Whoop!
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Post by Dane on Apr 28, 2013 21:48:29 GMT -5
Looking forward to it bro!
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Post by Esquire on Apr 29, 2013 1:30:09 GMT -5
Esquire's Crew, pending confirmation. Leader: Halg’aar’eneldo (Garen)Race: ChissAbilities: Stealth, Infiltration, Manipulation, Small Unit Tactics, Olympic Human Stats Gear: Charric Carbine, Charric Pistol, Duraplast Fractal-Pattern Armor, Vape Charges, Enforcer Slugthrower Pistol, VibroknifePersonality: Nick FuryPilot: TaurusRace: Cyborg IskalloniAbilities: Excellent Pilot, Enhanced Marksmanship, Enhanced Reflexes, Slicing, Mechanic Gear: Neural Processing Enhancement, Advanced Sensory Implant, Cybernetic Left Arm, Cybernetic Left Leg, Cybernetic Eye, Cortosis-reinforced Durasteel Breastplate, Duraplast Armor for his Organic Limbs, BlasTech T-6 Thunderer, Heavy Repeater, FC-1 Flechette LauncherTemplate: CablePowers: Enhanced reflexes, Computer-like Processing Speed, Technological Interface Brain Implant, EM Spectrum Vision, Enhanced Strength Gun-Kata: Drako JaxRace: Force-sensitive NautolanSkills: Marksmanship with Handguns, Acrobatics, Nightwing-Style H2H combatant, Piloting Gear: Twin DX-13 Blaster Pistols, Cortosis Bracers w/ Dart Launchers, Twin VibrobladesPersonality and Fighting Style: FantomexPowers Template: Corran HornPowers: Jedi-level Enhanced Stats, Energy Absorption, Force Danger-Sense/Precog, TP Movereading, Emotional Reading, Illusion Casting, Healing Sniper/Infiltrator: Xule’Race: FalleenSkills: Marksmanship, Climbing, Stealth, Field Medicine Gear: Plastoid Armor, Verpine Shatter Rifle (Variable Bore) w/ LiquidCable Attatchment, FWG-5 Flechette Pistol, Twin IR-5 Blaster Pistols, VibrobladeTemplate: Aurra SingDroid: R9-A7 (Arnie)Skills: Slicing, Mechanics, Navigation, Piloting, Surgery/Medicine Gear: Thrusters, Computer Interface Arm, Two Hold-Out Blasters and Vibroknuckler in concealed compartment, Smoke Screen, Fusion Cutter, Drill, Bacta Dispenser, Surgeon's Toolkit, Scanners, Vocabulator, Personal Shield Generator Weapons: Flamethrower, Shock Arm, Nerve Toxin, Poison Dart Launcher w/ Various Toxins, Electrifiable Outer Shell, Concussion Grenade Launcher, Blaster Template: R2-D2 Personality: Sardonic, Sarcastic, and Sadistic, but basically loyal to Jax. Ship: YT-1930 BlandishmentHull: Duralloy Plating Propulsion: 2 Girodyne SRB42 sublight engines, Class 2 Hyperdrive Systems: Additional power plants filling the outboard Cargo Bays, Additional power plant in Main Cargo Bay, Enhanced Military-Grade Ray and Particle Shielding, Tractor Beam in place of Escape Pod, Scanners, Sensor Jammer, Stygium Cloaking Device (10 Second Limit) Cannons: 2 forward-mounted X17 Turbolasers, 2 A2G2 Quad Laser Turrets (Dorsal and Ventral) Projectiles: Twin Concussion Missile Tubes, Port and Starboard Minelayers replacing Escape Pods (Loads: Empion Mines, Firecracker Mines, Sleeper Mines, and Seeker Mines) Equipment: Smuggling Compartments, Bacta Tank, Workbench, General Toolkit
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Post by Erik-El on Apr 29, 2013 2:41:26 GMT -5
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Post by Erik-El on Apr 29, 2013 3:54:08 GMT -5
Alrighty, I'm sorry again for the delays. Really been worn out with my current workload/sleep pattern. But you guys put in work on your teams and they're looking real good so you deserve some love. First Missionok, the first mission will be based on the opening cinematic from The Old Republic. If you haven't seen it before you can view it below. I very much recommend you give it a watch. It's pretty entertaining besides given you a basic preface for the mission. PremiseAfter your most recent adventure, your team will find themselves on a space station orbitting Korriban, stopping for supplies and a few days of shore leave at the local cantina. When things go (gasp and/or aiee) awry. The Sith have returned and in great force. Surrounding the space station will be 6 Sith Battleships, who will send in boarding parties and fighters to destroy the space station and ensure no one gets out alive. Please excuse my rather poor photoshop skills, but I have prepared a map for the mission. Ok. So here are the facts of the case: Basic Info-You start at the cantina. -You have to get to your ship and escape the Sith strike blockade. -The station's shielding went down in the first strike. You have 3 minutes before the bombers bring the station down around your ears. -Each room is 250m apart and all corridors and staircases will have a company of Sith troopers. This company will be reinforced by another company after the corridor is vacated. -A company of Sith troopers will be 20 soldiers, each identical to a member of the 501st Legion. They will be the same as Clone Troopers, physical stats of Jango Fett and high tier fighting skills. Additionally, each company will be led by a Legion Sergeant, identical to the ARC Captain Alpha-17. They will each have Phase II Clone Armor and an E-11 Blaster Rifle. Room Info-The Cantina is the starting point (dahoy). -The Chief's Office contains a security key required to activate the main console in Security Control. -Security Control's console will lift the station-wide lockdown and allow the hangar doors to be opened. Without them open, your ship will not be able to leave the station. -The Reactor can be patched up by a skilled mechanist, buying you 2 additional minutes before the station is destroyed. -The Hangar (obviously) is your goal and if you do not reach it in time, your adventure will end before it has began. EnemiesIn addition to the troopers in the corridors, these opponents will be present: Chief's Office-4x Droidekas (with shields) -2x IG-100 MagnaGuards (Electrostaves) Reactor- HK-51 (Durasteel Shell, DLT-20A Blaster Rifle, Thermal Detonators, Wrist-mounted Flame Thrower, Wrist-mounted Rocket Launcher, Railgun, Vibroblade.) Security Control-6 ARC Commando Troopers (4 with Blaster Rifles, 1 with a Rotary Cannon, 1 with a Portable Missile Launcher.) Hangar-Darth Carnivus (identical to Darth Malgus) -Lord Cabal (identical to Darth Maul) SpaceAssuming you escape the station itself, you still have to break the blockade. The station is surrounded by: -6 Harrower-class Dreadnoughts (in a circle around the station at a range of 1 mile.) -300 Supremacy-class Starfighters (50 patrolling around each Dreadnought) First thing I would do is head along the corridor towards the Chief's Office. There is some cover with crates that were able to stop blaster fire so my team can move from cover to cover while returning fire and backing up Renneth as he is dancing his way towards the squad of troops. He is the big draw, the company of Sith will concentrate their fire on him but his high degree of skill in Form 3 will keep him from injury and even reflect their fire back at them. With Django, N'Karr, and Musuko laying down disturbingly rapid and accurate blaster fire, I don't see the 20 Sith troops being much of a problem for my team. Even with their Alpha equivalent. Impressive as he is, I doubt he can contend with my team's diverse, as well as concentrated specialties. Clearing time can be anywhere from 15 to 25 seconds. Estimated time to cross one end of the corridor to the other is 55 seconds. From there, my team will split up. Renneth and Musuko will head to the Chief's Office while the other 3 will head down the stairs to security control. The 4 droidikas will not be a problem at all since they have a vulnerability to grenades that are rolled slow enough and it just so happens that Musuko can roll anything just about as fast, or as slow as he wants to. He can roll all 4 grenades at once and back up Renneth as he engages both the magnaguards. It took both Obi-Wan and Anakin less than 15 seconds to destroy each of their magnaguards without any effort. Since my team is pressed for time, effort must be placed. I estimate less than 10 seconds for each guard. Once the key is taken, they would head back to meet up with the others, who should be just finishing the staircase or already engaging the 6 ARC Commando Troopers. The fight would be noticeably more difficult than the standard 20 sith troopers but the outcome would be the same and in about the same time, due to the reduced numbers of the ARC Commando Troopers. Unlock the hangar doors and onward past the staircase and corridor filled with meat-shields to the hangar itself. This is the big event. Two Sith Lords that have my Jedi outclassed. An epic battle that would be remembered by no one and my team has absolutely no intention of fighting it. Django tosses his stun grenades and Musuko throws out sonic devices and poison gas. Not much honor in stunning and poisoning, I know but living is the better part of virtue. Assuming the Sith Lords survive, they will need medical attention. In any case, the stun grenades prevent them from retaliating and if that failed, the sonic devices prevented them from focusing their force powers on us as we retreat into the ship. Odds are that the combination of stun and sonic devices rendered them vulnerable to the poison gas though. Once I escape from the station, I set out to escape the hail of fire from the ships. Too much to fight it out but I can pelt away at them while I am making my escape. My ship should be significantly faster than any of the fighters of equivalent size. I made sure of it with my ship choice, combined with the engines. The ship also has superior maneuverability to standard imperial fighters. After the hyperdrive is spun up, I wouldn't waste any time getting my cowardly, honorless ass out of there.
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Painkiller
Team Buster Ledger
?I?m sorry, did I ruin your concentration??
Posts: 2,407
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Post by Painkiller on Apr 29, 2013 5:25:34 GMT -5
I'd love to come up with my strategy, but Game of Thrones is on in like, 5 minutes! So I'll come up with one tomorrow.
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Beatboks
Team Buster Ledger
Posts: 2,206
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Post by Beatboks on Apr 29, 2013 7:32:57 GMT -5
OK here we go. My first team ship Liberator - blakes7.wikia.com/wiki/LiberatorThe ship has self regenerating capability and regenerating energy banks. It needs to stop without expending energy on occasion to recharge. Driving the ship to it's limits depletes the energy reserves in 2 hours. It's faster than anything but a photonic drive system and has neutron blasters and a force wall, plus teleporters ( that need teleport bracelets) and a ships AI that can control all functions and fly the ship on instruction ( but can't control the teleporters) Role - Leader Template - Avon Ker en.wikipedia.org/wiki/Kerr_Avon . blakes7.wikia.com/wiki/Kerr_Avonequipment - Blaster, personal computer. Computer, engineering and tactical genius. Distrusts everyone and suspects everything of a being a trap and always has an escape planned. Will betray anyone but Blake ( who for some reason he put his life above his own) unless he considers them necessary. When Tarrant ( second pilot of his crew) had a problem with Vila Avon's words were " your only a pilot easily replaced, Vila is the best damn thief in five quadrants ever threaten him again and I'll throw you at the nearest air lock". Concersly when Avon and Vila were making a run from Terran Federation troops in a ship that didn't have the thrust to escape gravity and the load needed to be lightened Vila was VERY quick to lock himself in a cabinet so that Avon was forced to choose some of their bounty/ stolen goods over him. Role Pilot Template Beka valentine andromeda.wikia.com/wiki/Beka_ValentineEquipment - Force lance andromeda.wikia.com/wiki/Force_lanceLoyal and devoted to her crew and commander ( at least to hunt- relations with a less altruistic character like Avon may be different). NEVER leaves a man behind. Hard core likely to charge into the face of battle when severely outnumbered rather than retreat. Human with enhnanced Speed and reflexes Role Warrior/ tactical Template Tyr Anasazi Equipment - two Gauss guns ( one snob nosed) and an assault rifle. Calculating and manipulating individual always after what's best for him. Has a back door planned for every contingency. and always has his personal safety at heart. His personal survival will always take precedence over anyone even those he admires and respects like Hunt and Beka. Their safety only ever comes first when assuring it ensures his ( usually the reason he protects or comes back fro Beka is she's the only pilot he knows who can get them out of the fix their in. Nechian bread for physical perfection Strength, speed, agility and stamina all above human level. Role Councilor, spiritual guide, warrior Template - G'Kar en.wikipedia.org/wiki/G%27KarEquipment - blaster, Force Lance Former warrior who attained enlightenment and became the spiritual leader of his people. He attained enlightenment because he is a force sensitive and the force is strong with him. he has been self trained and is above most padawon learners but below a master. he is completely selfless and would give everything of himself for the greater good. He is admired and respected by countless species and was even offered absolute rule of his own warrior race but rejected it saying that that type of power should never rest in only the hands of one. He wrote the doctrine on which the interstellar alliance was based which is an even more altruistic and democratic ideal that that of the American bill of rights. He preaches that giving to the universe will see the universe reward your actions in kind. Member of the Narn race physically strongest known race in babylon 5 mythos. Droid Andromeda's Android avatar andromeda.wikia.com/wiki/AvatarFor the sake of this scenario this team will stay together and make their way the shortest route. Beka, T'yr, G'Kar and Rommie are all pretty darn fast because they are enhanced beings ( G'Kar for the sake of the thread being a force sensitive). Rommie and G'kar can take a fair bit of punishment so they will lead the way acting as shock troops with their greater durability. T'yr and Beka will cover them from behind ( both have sufficient reflexes to react to and take out any threat from that way Once they reach the chief's office Avon ( with his personal computer) and Rommie will both try and jack into the system. In doing so they will have station alerts activated heavily in areas of the station that they are nowhere near and activate devices that will draw attention. The idea being to draw some of the troops in our remaining path to other parts of the station out of our way. They will also close and seal the doors offering accessing both behind them and from other ways like the stairs and the pathway from the reactor. With no need to cover the rear anymore this will make progress even quicker. T'yr and Beka with their reflexes and in the case of T're aim will cover the progress of G'kar and Rommie and they proceed. Avon will be sure to collect one of the fallen enemies communicators and trying to work on it to monitor their line of communication. He will also work an algorithm on his personal computer to try and send bogus command messages once they reach the ship. As soon as we are close to the hanger Avon will use his personal computer to access Zed aboard Liberator so that the engines are fired up and also to have the blaster banks covering their approach from behind Darth Carnivus , and Lord Cabal. The ship will be in flight mode the moment the crew enter the hanger and commencing take off. G'kar will delay the Sith Lords with the help of Rommie while they is covered ( from safely on the gangway of Liberator) by T'yr and Avon. They will be urging Beka to take off, who instead will swing the ship slightly into the hanger allowing G'Kar to take a force jump grabbing Rommine on the way and also boarding the vessel. The Liberators hatch closes just as the vessel approaches the open hanger door. At this point Avon sends his bogus command codes to several of the Sith Fleet making them look for the escaping ship on the other side of the space station from the direction they are leaving. He will also engages the detector shield. At this close range it won't completely hide them from the ships if they're really looking but if they fall for his ruse it should be enough to allow them to go to hyper drive undetected and get the hell out of there.
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Beatboks
Team Buster Ledger
Posts: 2,206
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Post by Beatboks on Apr 29, 2013 7:34:09 GMT -5
My second team is going to have much more of a fight on their hands to make this work.
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Post by Dane on Apr 29, 2013 17:30:50 GMT -5
The time limit and time bonus have been adjusted.
@beatboks -I have pretty huge problems with you not explaining how you defeat any of your enemies. -You also didn't mention anything about shutting down the lockdown preventing your ship from leaving. -Why and/or how are your guys able to tank blaster fire? -Why and/or how do your two guys hold off two really powerful Sith Lords?
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Post by Dane on Apr 29, 2013 18:14:10 GMT -5
EsquireTeam is not approved. Please use a single character for each template.
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Post by Esquire on Apr 30, 2013 2:17:52 GMT -5
Erik-ElThank you, sir! DaneI wanted them more to indicate personality and operating style, not to get both skillsets or the like. But edited anyway.
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Beatboks
Team Buster Ledger
Posts: 2,206
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Post by Beatboks on Apr 30, 2013 6:38:30 GMT -5
The time limit and time bonus have been adjusted. @beatboks -I have pretty huge problems with you not explaining how you defeat any of your enemies. -You also didn't mention anything about shutting down the lockdown preventing your ship from leaving. -Why and/or how are your guys able to tank blaster fire? -Why and/or how do your two guys hold off two really powerful Sith Lords? 1. The confined area works to the advantage of the smaller team. If the corridor is 25 meters long that makes it about 7 m across ( assuming it the diagram is to scale). That means that you can't really have more than 5 Sith Troopers abreast and still have room to move and use weapons. any more than that and you'll impede your own success and the numbers would allow my team to simply cut you down easily. It works the same was a single combatant holding a narrow bridge against an assault. The rest of your troops can't really fire without taking out their own men with friendly fire. I really wasn't planning on trying to actually defeat anyone just make a clearway for my team to get through. 2. Sorry it was my intent that while Avon and Rommie hack the system T'Yr deal with the lockdown. I thought I had mentioned that. 3. G'Kar Is a member of the Gnarn race the strongest, fasted and most durable race in Babylon 5. In series 5 of Babylon 5 (IIRC) escorted an old enemy Ambassador Londo Mollari to Centauri Prime because he sensed a great danger to him and sensed that he was a major part of things to come. When he did he allowed himslef to be captured and severely tortured. One of the tortures was using a white hot poker to sear out one of his eye's. G'kar through all this torture never even allowed himself to so much as show pain in front of his Centauri enemies, not even a sound of discomfort. He accepted the torture willingly because Mollari promised him a chance to kill the regent with a set up. The regent was onto this and replaced the weakened chains with stronger ones. After all this torture when the Regent of the Centauri was one of those in court being entertained by the torture of G'kar, G'kar broke his chains and even with armed guards firing on him killed the ruler of the Centauri empire with his bare hands. That was G'Kar without the upgrade he will have here of being a force sensitive self trained in the use of the force. This G'Kar will be able to use the force to shield of deflect blasts, to throw enemies and much more and to heal to a degree some of his injuries. Blasters are still energy weapons, they will burn him and certainly harm him IF they even strike him but he will endure this damage and continue. G'Kar has fought numbers in this magnitude in the series ( like during the shadow war when he went to one of the Shadow controlled worlds to bring back Garibaldi and fought greater than 20 to 1 odds against armed opponents in a confined alley with only a battle staff and won). I really don't see too many issues with him clearing a path here. www.youtube.com/watch?v=IQ0yUX3jNOQThis is when he was captured, still trying to find his torture which went for a few years IIRC, at least in one time line. www.youtube.com/watch?v=aNaykftl5bYHere is from shortly after he killed the regent and freed his people. www.youtube.com/watch?v=BKM2eqiQj-MHere is where he get's his replacement, that he sometimes used for spying. As for Rommie, she's an endroid of similar strength, speed and durability to Data. When it comes to speed i'd actually say greater. When Andromeda went up against the Magog world ship she fought them by the 100's and cut a swathe through them. Admittedly Magog don't use weapons they are a more like feral parasites that tear enemies apart with their claws. T'yr and Beka have also handed them by the dozens courtesy of speed and combat ability. www.youtube.com/watch?v=49PhogaSyY4From 7.54 on you'll see the start of T'yr, Beka and Rommie handling serious superior numbers. What I really need is the next 10 minutes to cover the blood bath they leave in their wake. At 5.40 (ish) you'll see what I said about Beka NEVER leaving a man behind ( as well as at some point in almost every ep ever). 3. They're only engaging in delaying actions. One is a force sensitive, the other is a powerful AI jacked into the very space station we're on and let's not forget I had my ship docked behind the Sith fire on them as we arrived. It's more a diversion than an actual engagement and that's why I had G'Kar use the force to jump to the ship. Due to my ship having a AI control that can do start up and launch ( hell even fly the ship) I wont have to delay anywhere near as long as most to allow my ship to get the hell out of there.
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