Final TeamCrewJedi Sentinel/PilotCombat Role: DPS
Name: Renneth T’nth
Species: Human
Abilities: Force abilities common of exceptional mid-tier Jedi Knights and gifted mid-tier Sith. Unmatched lightsaber ability. Stats typical of Jedi. Formidable pilot. Physical stats common of a 6'2'' 210lb male that engages in intense exercise when not enhancing his physicals via the force.
Bio: Raised in the Jedi order for as long as he could remember, Renneth constantly was struggling with his need to question the logic behind Jedi choices and lifestyle. This inquisitive nature led to growing struggles with anger, which he often dealt with by frequent lightsaber practice. He favored Makashi though he was well trained in all 6 of the first forms. Though he recognized the benefits of the 7th form, he also recognized the extreme risks and mostly chose to utilize it for practice only, to vent frustration. His focus on the lightsaber left the other areas of jedi study slightly weak by comparison, though he was not a weak Jedi by any means. In fact, he is a particularly gifted Jedi. Realizing he would never attain the title of Master due to his struggles with anger and penetrating loneliness, Renneth left the order. Some of the Jedi Council have not forgiven him for leaving.
Renneth found work as a bodyguard for public figures that wanted his jedi protection but very much wanted to keep the Order as far away from their affairs as possible. This made him a valuable commodity to those with an unscrupulous hidden life. It was here he encountered a
Twi’lek Sith Sorcerer by the name of Eri’Tu. They developed a romantic relationship and Renneth was turned to the dark side.
Under Sith training, he became even more proficient in the use of the lightsaber and it took Sith Lords with considerable ability in the use of the force to defeat him in duals. Sith Lords grew wary of his ability and sought to counter Eri’Tu’s ambition for power by eleminating Renneth, which was her sole advantage. During an assassination attempt against Eri’Tu and Renneth, the assassins were easily overcome by Renneth’s vastly superior lightsaber ability. When the Sith assassins begged for mercy, Renneth gave it which threw Eri’Tu into a fury. She aggressively urged him to murder the prisoners and when Renneth refused, she used the force to rip them to pieces.
Renneth realized the Sith way was incredibly flawed and left Eri’Tu. With the riches he had acquired as a Sith, he purchased his own ship and left for the stars. Renneth sought adventure all the while seeking to find true balance in the force, which he felt was between the Jedi and Sith ways. During his travels, he finds Django and senses great anger in him but also potential for greatness. He drafts Django to his services in the hopes of calming Django’s temper, as a way to balance his own misdeeds as a Sith. His travels eventually lead him to Shy and he sees her as a way to reach Django. Renneth is mostly calm and thoughtful and often takes a few moments to think things over before speaking. He is slow to anger but when his blood is heated, he is particularly vicious and mercy comes slow.
Gear: Dual
Lightsabers, 1 deep icy blue with
Lorrdian ,
Kasha, and
Mantle of the Force gemstones and 1 red with a
Synthetic Crystal,
Armorweave/leather suit, hidden
hook blade made of
Duraplast, pocket-sized rebreather.
Gunslinger/PilotCombat Role: Range DPS
Name: N’karr Orion
Species: Human
Abilites: Stats typical of a 5'8'' 137lb girl that exercises intensively. Exceptional pilot and naturally gifted with projectile weapons, similar to
Hawkeye. Mean right hook and a danger in any bar brawl.
Bio: N’karr has a painful past filled with violence and loss. Her father was murdered over a gambling dispute and her mother was sold into slavery to pay that debt off when she was just a child, never to be seen or heard from again. She survived on
Tatooine traveling between
Anchorhead,
Mos Eisel, and
Beggar Canyon, stowing away on ships as they flew from one place to the next on the planet, looting them in the process, and selling what she could to vendors in the cities she frequented.
When she was 14 years old, she hid away on board a ship bound for better star systems. Unfortunately for her, she was discovered while raiding the food stores during the night and was promptly beaten and worse by the ship owner. A
Gran who was a savage slave smuggler and murderer by the name of Hawker Dermuer. He kept her captive for years, forcing her to bear witness to and often even experience his perversions between systems. Hawker would purchase female slaves sometimes specifically to torture and kill them and it was N’karr’s responsibility to clean up after he had finished with them. This was often done in the presence of slaves he was transporting to and from
Orvax IV in order to supress any ideas of escape.
When N’karr was 22, Hawker found he no longer enjoyed watching N’karr’s suffering, largely due to the fact that she was entirely desensitized to it. Furthermore, she had become too old for his tastes. It was at this time that he decided she would be he example to the latest batch of slaves he was transporting to the Slave Fair on Orvax IV. He beat her to make her too weak to resist being shackled in his viewing room but he made the mistake of revealing his intentions and had not counted on her endurance and learned ability to ignore pain. Once in the viewing room, stripped and shackled, she waited for Hawker to return from a quick nap. When he entered the room and locked the door, she tore through her restraints, which resulted in vicious cuts on her arms and hands but she would not be stopped. The shock of his victim charging him stunned Hawker and she quickly took his vibroblade from him and buried it into him.
His death was slow and painful and N’karr enjoyed every single moment available to her. Once she had finished her work, she freed the captive slaves and the ship directed to a spaceport on
Dantooine. There she sold all Hawker’s possessions which had given her enough credits to survive for several months.
She eventually came across Renneth, who felt her inner pain like needles in his face. He wanted to help her so he hired her and over time, he grew to care for her a great deal. N'karr is headstrong, combative, arrogant, aloof, and publicly displays a great deal of hate towards everyone, especially men. However she cares a great deal for Shy, whom she sees as hopelessly naive to how harsh the world is.
Gear: CR-2 Blaster Pistol,
S-5 Heavy Blaster Pistol,
DC-17m Interchangeable Weapon System with all attachments, standard rounds for each plus 5 specialized
Cortosis sniper rounds,
Thermal Detonators,
Model 1000 Macrobinoculars,
Vibroknife,
Armorweave long coat with
Durasteel plates,
Durasteel chaps.
Melee Fighter/CommandoCombat Role: Multiple
Name: Darren Ordo
Alias: Django Bralor
Species: Human Mandalorian
Abilities: Physical stats of
Captain America, 5'10'' 210lbs, move prediction of
Cassandra Cain, weakness sense Wolverine learned in
Manifest Destiny. Tactical mind. Varied fighting ability.
Bio: Adopted by the decendant of
Edric Ordo, of the
Clan Ordo, Darren was raised to be a fighter. To face conflict was to grow in the Mandalorian ways and grow he did. Abnormally strong and fast for a human and having an uncanny ability to anticipate moves from his opponent, yet having no detectable connection to the Force confused some, but his adoptive father Errodo Ordo saw it as an asset that would serve to boost the clan name to heights that hopefully matched his forefathers.
Unfortunately, Errodo was assassinated before his plans for conquest could come to fruition and Darren was without guidance. Shrouding himself in Mandalorian armor, he took up mercenary and assassination jobs under the name Django Bralor, a low-tier Mandalorian name to hide his identity from the assassins that murdered his father. During this time his reputation grew. He earned the ire of the
Jedi Order when he crossed paths with a Jedi Knight and using his Mandalorian tactics, critically wounded the young knight. This put him in the crosshairs of the Order and he was hunted for several years. The permanent injury to several knights, one occasion in particular that disabled four knights in one skirmish, led the Order to come to the conclusion that he was more trouble than he was worth, as he was only reacting to the Jedi rather than actively trying to damage the faction. So the Order listed him as ‘Do not engage’ unless he is preventing the completion of one of their missions.
Darren was able to coast on his reputation as a Jedi killer for an entire year, despite never having actually killed any, before coming across Renneth. They had opposing contracts and when they fought, Darren was surprised to be stalemated by Renneth. This impressed Darren, though he was certain he could win if he had wanted to kill Renneth. This caused Darren to fail to complete a contract for the first time in his entire life but rather than be enraged, he was instead eager to get close to the warrior, as he had encountered someone who was his equal for the first time. When he approached Renneth, he was surprised to find Renneth very open and accepting to his offer to travel with him. This was because of Renneth’s desire for redemption and because he felt no malice from Darren at all but he did sense internal struggle and strife.
Darren has abilities that he prefers to keep to himself, relying on his Mandalorian resourcefulness and gadgets until absolutely necessary. He has a thirst for combat and will seek it out whenever the opportunity arises. Not to be confused with bloodlust, Darren needed special attention given to learned restraint from his father. The only time Darren will kill is if it is his necessary to complete a contract. Fighting and training to fight are nearly all that fill Darren's head but he is not mindless. He also loves strategy and using tactics to beat his enemy. The colors of his armor have significance to him. Red and Gold, Mandalorian for honoring the father and vengeance, respectively. Darren is dangerous in any situation but he is at his most dangerous when he is pushed into taking his swords from their sheaths. Even trained Jedi are pressed to beat him, even without him resorting to gadgets like concussion grenades and sonic devices. He takes any opportunity to train with Renneth, as it is an opportunity to train with a highly skilled Jedi warrior without the risk of death. Due to a training injury as a child, Darren can only speak in whispers.
Gear: 2
Beskad,
Crushgaunts,
Mandalorian Assault Rifle,
Mandalorian Disintegrator,
Sonic Detonators,
Stun Grenade,
Knockout Gas in left gauntlet,
ZX Minature Flame Projector in right gauntlet,
Shockwave Generator,
Dur-24 Wrist Laser mounted in both gauntlets,
MM9 Rocket System in left gauntlet,
Fibercord Whip with grappling hook at end, miniature rocket dart launchers at knees and elbows with
Malkite Themfar and
Fex-M3 in addition to exploding and stunning darts,
Field Security Overloader,
Beskar'gam made of a combination of
Armorweave,
Duraplast, and
Durasteel. His helmet is equipped with the options typical of Mandalorian craftsmanship such as 360 degree vision, tracking of up to 30 targets, 2 hours of reserve air, environmental filter, onboard battle computer to quickly control his weapons.
Medic/MechanicCombat Role: Support
Name: Shy Rivas
Species: CyborgAbilities: Physical stats comparable to a typical 5'1'' 105lb girl. Talented splicer, surgeon, and nearly unmatched engineering ability. Incredibly intelligent.
Bio: The daughter of a humble farming family on the Akira farm on Felucia, growing nysillin, Shy had little hope of ever having the money to get off-world and into a ship of her very own. She spent every night with her eyes fixed on the stars but the days were filled with repairing the ever-breaking down farming equipment of her family and neighbors. She showed unmatched brilliance in understanding how things worked and with the proper tools, could almost always will machinery back to life even though she didn’t have a single day’s formal education. One day, when she was still young, one of the agricultural machines had failed and as expected, Shy was sent to repair it. While she was under it, the supports for the machine failed and she was crushed. Her family made a very hard decision to save her life. Shy's uncle, a well known surgeon, came in and saved her life with various cybernetic implants, all of which were placed in such a way that no one, not even Shy would be aware of them due to the extreme prejudice and fear of cyborgs. These implants range from internal organs, to an artificial nervous system, replaced bones, an ocular implant and a variety of brain implants. She suffered no complications and many of the abilities granted by her cybernetics were turned off, so she could live a normal life.
As her name implies, Shy is very withdrawn but once she creeps out of her shell, she has a quirky sense of humor and is seen as quite strange. When she was older her uncle gave her his old holo-lessons from med school for her 14th birthday. She was not initially interested in them and was frustrated to have gotten them until he explained to her that living creatures are just like the machines she loves to wrestle with, only the parts are made up of different stuff. But more importantly, it was her ticket to eventually get off-world. After two years of intense study, she submitted her test scores to various medschools and found she had her pick. Once cruising through what was old news, she became a surgeon like her uncle and served with the Galactic Republic, despite her age. It was not until a random security check that she was finally made aware of her true nature. She was promptly and unceremoniously discharged from service in the Galactic Republic and she was too humiliated and frustrated with her own situation to return home.
Shy had nearly given up her dream of owning her own ship until, by strange coincedence, she met a Jedi that offered to give her his own ship if she repaired it and served under him as her mechanic/medic for 5 years and once she saw the ship, she promply agreed. When asked why she travels with such a hardened crew, she often proclaims how they are not nearly as rough and gruff as they appear and they are all big softies in their own way, often providing examples much to the crew's chagrin. With her nature known to her, she has since removed the blocks on her ocular and neural implants, granting her access to a higher visual range of abilities, increased intellect, and free mental access of the holonet. As a hobby, she sometimes slices into various institutions whenever the crew is at port and funnels money from corporations to unsuspecting beneficiaries and does it quite well, despite the advanced holonet security big businesses employ.
Gear: Medical bag (which includes
nysillin), tool bag,
holdout blaster,
Armorweave jacket with
Duraplast plating,
Military Mobility Shield.
DroidCombat Role: Tank
Name: Musuko Soong
Species: Soong-Type AndroidAbilities: Above human physical stats, genius intellect, military expert. 5'11'' 220 lbs.
Bio: The pinnacle of Data's accomplishments, Soong is the next generation in Soong-type androids. The 'son' of Data with improvements made in every conceivable way. Named Musuko, Japanese for 'son', Soong eventually decided to take on the name of his organic ancestors, to honor them. He also adopted their face and unlike Data, he does not desire to be more human because he is already designed to be just like them. Soong has emotions but is not like his uncle Lore. He was taught to have more control of himself. He cannot however, turn off his emotions like Data can as Data thought the inability to do so is decidedly human. Soong loves philosophy and science and is always taking in information of his surroundings. He is also a very competent commander and is one of the most successful combat captains in the multi-faction war that plagues the four Galactic Quadrants of his universe. While not a H2H expert, he is trained in advanced H2H Starfleet combat and with a phaser or other projectile, he has the near perfect accuracy common of a Soong-type android. Where Soong's combat prowess lies, is in ship to ship combat. While in command, Soong has turned the tide of battles many Starfleet admirals thought to be impossible odds and Soong does it with flare and style not seen since the 23rd century. He is a risk-taker and can sometimes be accused of being reckless but most of the time, they are calculated risks.
Soong was in command of his own ship in a battle with the Klingons and Romulans in the Earth year 2412 when an unknown space anomaly opened up and absorbed several ships, including Soong's. His ship was torn to pieces and Soong knocked unconscious. When he woke, he was adrift in space until he was picked up by none other than Renneth. Now until he can find a way back to his own universe, he is taking in as much information on the technology of this universe as possible as he travels with Renneth, providing assistance to the man that gave him aid.
Gear: Fragmentation grenades,
sonic weapon, poison gas pellets,
MV-2 "Ehn'kad" Vibroblade,
droid assault rifle, reinforced duraplast rope,
Prudii-class Shock Trooper Armor.
ShipRazor
Vintage Fury-Class Imperial InterceptorHull: Durasteel frame and body with
Duraplast exterior reinforcement and interior insulation.
Propulsion: 2
P-s5.6 Twin Ion Engines, 4
P-w401 Ion Maneuvering Jets,
Series 401 Hyperdrive Motivator.
Cannons: 4
Laser Cannons, 2
AG-2G Quad Laser Cannons,
Ax-108 Ground Buzzer Surface Defense Blaster Cannon, 2
Lightning Gun on tip of either wing that combine power for a single shot.
Projectiles: Top mounted forward and reverse missile launcher with
Proton Torpedo, anti-starfighter
Concussion Missiles.
Ship Equipment: 1
Bacta Tank, 2 Medical tables,
Medical Tools,
General Tools,
Cybernetics.
Shy Customization: Battle Analysis Computer,
Nordoxicon-38 Anti-Concussion Field Generator,
Military Grade Shield Generators,
Navigational Deflector System, moving the laser cannons from the sides of the ship to the top and bottom of the ship. Adding Quad Laser Cannons to port and starboard sides of ship. Adding Lightning gun to wing tips.