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Post by Dane on Mar 18, 2011 0:03:43 GMT -5
@dedman none, those all seem fairly intuitive. The only thing I wonder about is the firing rate of that crossbow and how many bolts can your gnome carry on his person? @nexus excellent sir
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Post by Dane on Mar 18, 2011 0:07:35 GMT -5
Hoping to have my first post for the RPG up soon.
Basically I will describe an event and your posts will be your character reacting to that event. It will probably be something everyone will want to be involved in. Whether this leads to the characters teaming up or even going in their own way as rivals is up to you guys. Ultimately, however it is not designed to be something any individual character can easily solve by his/her self.
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Post by DedmanWalkin on Mar 18, 2011 0:42:40 GMT -5
A 4th century Repeating Crossbow could fire 1 bolt in 1.5 seconds so I would say 1 bolt every second at a maximum of 10 bolts per clip with a reload time of about 10 seconds. I would assume no more than 50 bolts in 5 clips on Waepnok at any given time allowing him to discharge all bolts in 1 minute and 40 seconds. This is assuming that he can concentrate well enough. Waepnok can always fashion more bolts and clips but then storage becomes a problem, though he will retrieve bolts whenever possible for reuse. He isn't going to be carrying around machine gun if that is what you were thinking.
I assume we all start in Harrowdale?
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Beatboks
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Post by Beatboks on Mar 18, 2011 1:57:40 GMT -5
Hi all. I've never really RPG'd before but if it's not too late
Name:Bokar Race:Human. Gender: Male Class: Druid /Mage - journeyman Alignment: anti-hero Build:172 tall slim build Magic: - nature magic influence and make plants grow and obey him. according to his teachers he showed the potential for elemental magic (control of wind water fire earth) but left before he could be taught it Skills:Apothecary with knowledge of healing herbs, and potions. trained staff fighter Gear: Pouch of herbs, Staff,mystical crystal on a necklace that allows peaks into the future (never a clear image) and grants feelings of danger or peril.
HistoryGrew up with his people. was always in trouble for his mischievous ways (and pranks) sick of their aloof and isolationist ways. left in search of adventure Age 22
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Post by Dane on Mar 18, 2011 4:03:13 GMT -5
@beatboks never too late sir Though Druid is a class, not a race. Everything else sounds fine.
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Post by Dane on Mar 20, 2011 11:52:02 GMT -5
Apologies for the delay, will have the first post up asap.
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Pirateking69
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Post by Pirateking69 on Mar 20, 2011 12:20:32 GMT -5
no rush Dane we all have patience
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nelomaxwell
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Post by nelomaxwell on Mar 20, 2011 23:48:12 GMT -5
ConceptJust out of curiosity, is anyone down for a low-key classic fantasy RPG? Think LOTR-inspired sort of thing but no crazy strict rules. By 'inspired' I would consider any fantasy game inspired in one way or another by LOTR. Dragon Age, Dungeons and Dragons and Elder Scrolls to all by inspired by LOTR, even if they all have their own take. Maybe we should have our own take? We have plenty of intelligent and clever people here, so if this kind of thing interests you we could make it swell. I'd like to give you guys as much creative freedom but at the same time I want everyone to be on the same page, have it easy to pick up for all of us and to understand each other. Things I want: - Just want to gauge interest. If theres enough I might write up a background story/setting for us to use as a guide. No strict time frames here. - Solid, honest and reasonable back-stories for the characters will make everything easier. The more far-fetched your character, the more obtuse everyone will find interacting with you. - Free flowing story telling. I'd basically write the background and you guys work within that world. But I'm not going to prescribe every fight you ever have with NPCs nor am I going to describe every room you're in down to how shiny the doorknobs are. I'm not going to be a DnD Game Master and have you do everything I tell you to. Writing a story together isn't like that. - A small group to form a party and a few independent characters who may team up with or work against the main group. By virtue of this fact, most characters should be hero/anti-hero in nature. - A simple, positive environment. So many RPGs honestly become shit-fights because people can't agree on the direction or people get confused. Worst of all people with enormously powerful characters come in and obliterate an entire team's enemies in one post. That isn't fair or fun for the others involved in the story. However, since all fantasy characters start off with limited skills and equipment that shouldn't be a problem. Things I don't want: - Improbable characters. Like an Orcish poet who serenades gentle folk at the Inn. Or someone with 21st century tech who lives in a bungaloo up a tree in Middle-Earth somewhere. It's just confusing and hard to deal with for everyone else. - Blatant rip-offs. Established archetypes are established for a reason. And that's a good thing. There are plenty of race/class/background combinations that make fantastic sense. But try not to directly clone Legolas/Drizzt. - To have to open Microsoft Calculator to figure out how fucking powerful you all are. Dungeons and Dragons is built on a premise of statistics, numbers and calculations to decide how actions work and to keep a person from becoming omnipotent. If we're all reasonable about character development we honestly won't need that. Just keep in mind your character is a mere mortal and they have limits. Everyone is good at certain things and feel free to have well established strengths like tracking or a certain field of magic but just remember the weaker your character is, the easier they are to make believable. If you become god-like then the story loses it's meaning. Special Note: Although people are considerably more touchy when making a personal character, I must insist on invoking the same rights I do when making a scenario; if I don't think your character or your actions fit within the constraints of the rpg, I reserve the right to tell you to do it over again. I don't ever want this to happen but it's just so if someone does decide to come up with an omnipotent banana for a character I can say no to preserve the fun for others. The short of it: If that all sounds like your cup of tea, throw down a brief description of your character or start a discussion about what you're interested in for a fantasy rpg. Ultimately, like I said I'm not here to GM on a message board and tell you all what to do. This will be whatever we make it, but that'll be done together. Is this a strictly European RPG? What races are allowed or can we make our own?
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Post by Dane on Mar 20, 2011 23:53:51 GMT -5
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nelomaxwell
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Post by nelomaxwell on Mar 20, 2011 23:55:46 GMT -5
Wanted to introduce some African elements to it. African Mythology is on of My AOE's i figured it'd make sense since Tolkien based the Orcs on South African's or so I'm told.
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Post by Dane on Mar 21, 2011 0:37:25 GMT -5
A) I've never heard that Tolkien based Orcs on South Africans.
B) This RPG will be based almost purely on Dungeons and Dragons and Lord of the Rings. I'm only permitting characters that fit within western archetypes.
The races that are available are: Human, Elf, Halfling, Dwarf, Gnome.
The classes that are available are: Warrior, Rogue, Mage and acceptable specializations or derivatives of these. Examples may include a Dragoon based on a Warrior, Ranger based on Rogue, Druid based on Mage, etc.
I don't really care what sort of religion/beliefs your characters have. They can get magical powers from a divine source if you wish, that source may be an African deity. I can say categorically that at absolutely no point will any monsters in this game be based on a cultural group in the real world. That is unequivocally racist and I won't have it here.
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nelomaxwell
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Post by nelomaxwell on Mar 21, 2011 10:12:56 GMT -5
A) I've never heard that Tolkien based Orcs on South Africans. B) This RPG will be based almost purely on Dungeons and Dragons and Lord of the Rings. I'm only permitting characters that fit within western archetypes. The races that are available are: Human, Elf, Halfling, Dwarf, Gnome. The classes that are available are: Warrior, Rogue, Mage and acceptable specializations or derivatives of these. Examples may include a Dragoon based on a Warrior, Ranger based on Rogue, Druid based on Mage, etc. I don't really care what sort of religion/beliefs your characters have. They can get magical powers from a divine source if you wish, that source may be an African deity. I can say categorically that at absolutely no point will any monsters in this game be based on a cultural group in the real world. That is unequivocally racist and I won't have it here. I'll sit this out. Thanks though.
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Post by DedmanWalkin on Mar 21, 2011 15:39:40 GMT -5
@nelo, there is nothing that says you can't be an African character in Harrowdale in exile or on business or something. If you wanted to do a shaman or something with magic that could be cool as well. I personally like diverse casts of characters as it adds interesting dynamics.
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Post by Dane on Mar 24, 2011 17:05:53 GMT -5
really kind of looking for a response on the ol' RPG there.
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Pirateking69
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Post by Pirateking69 on Mar 24, 2011 18:38:36 GMT -5
heyy cool you got the story going i just got married yesterday so haven't had a chance to check it hopefully later on i can read over it and get a post up
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Post by Dane on Mar 24, 2011 18:51:36 GMT -5
Holy hoolahoops, congrats on the wedding dude.
No rush at all on the post, go have your honeymoon and show some love.
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Lance
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Post by Lance on Mar 24, 2011 20:56:37 GMT -5
I'm considering a melee tank, but the only race that might support it is dwarves, and I fucking hate dwarves.
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Post by Dane on Mar 24, 2011 21:01:28 GMT -5
@lance human would work. The ol' sword with an optional shield.
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Lance
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Post by Lance on Mar 24, 2011 21:58:45 GMT -5
Name: Race: Human Gender: Male Class: Warrior - Knight Alignment: Anti-Hero, mercenary Height: 6'7" Weight: 320 pounds, slightly heavy, but with an over all muscular base Magic: N/A Skills: Master Swordsman Master Ax fighter Expert in the use of flails Journeyman tactician Journeyman spearman Equipment: Two handed sword Armor made of cold forged steel, incredibly resistant against blunt and slashing damage but less resistant to piercing damage. It's enchanted to feel lighter then it actually looks, and disspells minor mystical enchantments A spiked flail on a four foot chain A war horse with light armor Steel tipped lance
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Post by DedmanWalkin on Mar 24, 2011 22:03:00 GMT -5
I am having some difficulty coming up with a means of Waepnok reacting. Got any ideas?
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