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Post by Purrpura Bastette on Apr 25, 2011 18:28:16 GMT -5
Lol idk... Down, forward, two punches just seems easier to execute than down, down, right, left, up, down, punch.
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Matezoide
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Post by Matezoide on Apr 25, 2011 18:31:12 GMT -5
both games are easy to learn,but hard to master
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Post by Admin on Apr 25, 2011 18:31:36 GMT -5
You must be talking about fatalities, because no one has a standard special move that complex. The MAJORITY of moves are two/three motions then a button. Where-as MvC you'll see more complex moves where you have to move left to right, downwards left, right, then the button, etc.
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Post by Purrpura Bastette on Apr 25, 2011 18:44:07 GMT -5
Well that's how the normal moves are like in MvC as well. The one you said, the Z-shaped motion is pretty much the hardest directional progression for a move in the game, and it's really not that hard. Idk... MvC has just always been easier for me to play.
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Pirateking69
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Post by Pirateking69 on Apr 25, 2011 19:08:00 GMT -5
MVC3 easily for me not a big mortal kombat fan or the fighting gameplay...prefer Tekken or mvc fighting
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Post by NexusOfLight on Apr 26, 2011 1:00:42 GMT -5
Without a doubt MvC is more complex. The hardest thing you'll do in MK is the fatality (something that's really not that hard to begin with), and that's only done once a match, after you win, and can be completely ignored without any effect on what happens except for playing a mini-movie. And it's not really the button combos that make MvC more complex, it's the time alloted to actually input them. With MvC, you gotta be right there, no slip ups, an' bam. MK gives you a much more forgiving grace period, probably attributed to it's slower pace overall. MK's simplicity is part of the reason I find myself getting bored while playing it.
As far as MvC moves go, I find myself having much more trouble with the half circle command grab motions over anything else. Z-motion, zig-zag, shoryken motions are up there too, but mostly because I have trouble distinguishing them from those quarter circle, down forward, hadoken attacks. Can't tell you how many combos I messed up because of that.
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Matezoide
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Post by Matezoide on Apr 26, 2011 10:06:52 GMT -5
Without a doubt MvC is more complex. The hardest thing you'll do in MK is the fatality (something that's really not that hard to begin with), and that's only done once a match, after you win, and can be completely ignored without any effect on what happens except for playing a mini-movie. And it's not really the button combos that make MvC more complex, it's the time alloted to actually input them. With MvC, you gotta be right there, no slip ups, an' bam. MK gives you a much more forgiving grace period, probably attributed to it's slower pace overall. MK's simplicity is part of the reason I find myself getting bored while playing it. As far as MvC moves go, I find myself having much more trouble with the half circle command grab motions over anything else. Z-motion, zig-zag, shoryken motions are up there too, but mostly because I have trouble distinguishing them from those quarter circle, down forward, hadoken attacks. Can't tell you how many combos I messed up because of that. not true Why do you think everyone thinks MvC 3 is extremely noob-friendly? simply because you can combo attacks effortless with little to no problems,i can do insane combos in MvC 3,but MK`s fighting system does not allow stuff like that,you cant smash buttons and make combos unlke MvC 3 Have you ever seen MK 9`s commands for specials? one of then requires you to make a quarter circle....on the oppositive direction long story short: EVERYONE (including tournament players) have stated several times how MvC 3 is noob-friendly,yet,the same doesnt happens to MK 9....MvC 3 being faster and having longer combos do NOT make it more complicated than MK in any way,shape or form,simply because they are easy to do
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Post by Admin on Apr 26, 2011 10:09:47 GMT -5
"Have you ever seen MK 9`s commands for specials? one of then requires you to make a quarter circle....on the oppositive direction"
Who is this with? I've never seen that.
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Matezoide
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Post by Matezoide on Apr 26, 2011 10:42:12 GMT -5
"Have you ever seen MK 9`s commands for specials? one of then requires you to make a quarter circle....on the oppositive direction" Who is this with? I've never seen that. IIRC,Mileena and Jonnhy Cage...at least on the demo unless i am getting crazy....
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Post by Admin on Apr 26, 2011 10:46:24 GMT -5
I think you're going crazy. Cage actually has the easiest moves to pull off. Combos are unique for each character and I actually like that.
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Matezoide
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Post by Matezoide on Apr 26, 2011 10:47:50 GMT -5
I think you're going crazy. Cage actually has the easiest moves to pull off. Combos are unique for each character and I actually like that. ok,that may be the case,but my argument still stands..... right?
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Post by Admin on Apr 26, 2011 10:50:34 GMT -5
LOL. I think it comes down to this:
Special moves- MvC is more complex. Combos- MK is more complex.
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Post by NexusOfLight on Apr 26, 2011 10:52:39 GMT -5
not true Why do you think everyone thinks MvC 3 is extremely noob-friendly? simply because you can combo attacks effortless with little to no problems,i can do insane combos in MvC 3,but MK`s fighting system does not allow stuff like that,you cant smash buttons and make combos unlke MvC 3 Have you ever seen MK 9`s commands for specials? one of then requires you to make a quarter circle....on the oppositive direction long story short: EVERYONE (including tournament players) have stated several times how MvC 3 is noob-friendly,yet,the same doesnt happens to MK 9....MvC 3 being faster and having longer combos do NOT make it more complicated than MK in any way,shape or form,simply because they are easy to do Yeah, I've seen MK's specials, and every last one of them is extremely simple. They're all two directions and a button. If you're lucky, you'll see three directions. I've also seen MvC's command lists, and they're no stranger to opposite direction quarter circles either. You say only one character does that? MvC has all of their characters with that when it comes to hypers. However, you're right about MvC's noob-friendly appeal. Button mashing does allow for flashiness, but that still doesn't take away from how much more complex the game is over all, because the combos still aren't all that easy to do, button mashing really doesn't get you far, everything's so technical, it's very easy to drop something by not being fast enough, very easy to get punished for not putting in the right input. That Quarter Circle, Z-motion mix-up is very easy to do. Look at the movelist of an MK character once, and you've practically mastered that character right there. They only have four specials, the one, two, three, punch, kick combos link effortlessly into them. Dropped button inputs are easy to avoid because MK is much more lenient on the timing than MvC is. You can't do that with MvC at all. Look at the moveset of a character, you know their specials. You wanna find combos, you try missions, and right off the bat you learn how insane it is to get timing of anything down right for anything and everything in the game. Long story short: a game that allows button mashing is NOT automatically simpler than a game that doesn't. I guess the best way I can put this is like this. Although MvC 3 may be easier to get into because you can button mash and make flashy things happen on screen, because of its complexity and gaming mechanics, it is much more challenging to master the game than it is to master MK.
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Vance Astro
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Post by Vance Astro on Apr 27, 2011 22:40:16 GMT -5
MK9 is overrated.Although I am extremely angry at Capcom for exploiting capitalism and trying to get uis to pay for something as ridiculous as costumes and completely folding the roster in half...the gameplay is amazing.Mortal Kombat even with it's graphics bump has still failed in the gameplay department.They can't make a combo look good for sh#t.They have yet to master fluid combat like other better 3D fighters..Games like Tekken,Soul Calibur,and DOA.
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Post by Admin on Apr 27, 2011 22:41:40 GMT -5
"They can't make a combo look good for sh#t" I'd say that's a matter of opinion. I love pulling off 4-5 hit combos, followed-up with a special attack.
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Vance Astro
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Post by Vance Astro on Apr 27, 2011 22:45:04 GMT -5
"They can't make a combo look good for sh#t" I'd say that's a matter of opinion. I love pulling off 4-5 hit combos, followed-up with a special attack. It's the same choppy bullshit movements from since MK first became 3-D.It's looks great in the trailers and commercials but then you actually play it and not so much.
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Post by Admin on Apr 27, 2011 22:46:14 GMT -5
No it isn't. Each character has a entirely different control command for combos now. Each character has roughly 10+ combo combinations that are unique to them, and they can of course be combined and more.
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Post by Admin on Apr 27, 2011 22:48:20 GMT -5
Nothing about those combos or juggling look "choppy" to me. But if you don't like it, you don't like it.
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Vance Astro
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Post by Vance Astro on Apr 27, 2011 22:52:38 GMT -5
No it isn't. Each character has a entirely different control command for combos now. Each character has roughly 10+ combo combinations that are unique to them, and they can of course be combined and more. That's not the point i'm making.The point is how it feels and looks.The control isn't as fluid as it is with other 3D fighters.Even in the midst of a combo where their speed is increased it feels slow and awkward and that's how MK has been since it became 3D.When you play the 2-D versions...Trilogy being the latest they were alot better at capturing how a combo should look and feel upon execution.Look at how MVC transitions between 2D and semi 3D it's still the same feel the combos work just like in 2D.The controls aren't the issue what happens when you push them is.
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Vance Astro
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Post by Vance Astro on Apr 27, 2011 22:54:19 GMT -5
Nothing about those combos or juggling look "choppy" to me. But if you don't like it, you don't like it. MK9 made a tiny leap in gameplay between games.It's still the same MK to me though.
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