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Post by Dane on Jan 15, 2013 23:49:01 GMT -5
Dane - Agent of the BatPowers: Zealot Abilities: Bruce Wayne Special Items: Black Panther's Vibranium Suit, Ebony Blade, Energy Daggers, Anti-Metal Claws, Kimoyo Card. Regular Items: Flashbang Pellets, Grapple Gun. Trainer: Iron Fist to teach me unique kung fu styles.
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Post by Erik-El on Jan 16, 2013 0:13:24 GMT -5
Sherlock Laforet he is a League of Legends Champion. Wiki PageBasically he is a ninja who mastered forbidden shadow magic. He can create shadows of himself and attack with them (he controls the clones and they have the same lethality of the original, generally uses only one but can use four), teleport into them (swapping places with himself and the shadow), imbue his shuriken and wrist blades with lightning, and has overall good physical stats and fighting skills. I just skimmed the rules in preparation of my own post but isn't magic a no-no?
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Post by Dane on Jan 16, 2013 0:15:59 GMT -5
Sherlock Laforet he is a League of Legends Champion. Wiki PageBasically he is a ninja who mastered forbidden shadow magic. He can create shadows of himself and attack with them (he controls the clones and they have the same lethality of the original, generally uses only one but can use four), teleport into them (swapping places with himself and the shadow), imbue his shuriken and wrist blades with lightning, and has overall good physical stats and fighting skills. I just skimmed the rules in preparation of my own post but isn't magic a no-no? Yeah, pretty much why I remade my character. Magic tends to refer to something else since he uses it like a mutant would use their powers, but it's not worth debating really. Physical enhancements tend to work better long-term anyway.
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Post by Erik-El on Jan 16, 2013 0:30:13 GMT -5
I just skimmed the rules in preparation of my own post but isn't magic a no-no? Yeah, pretty much why I remade my character. Magic tends to refer to something else since he uses it like a mutant would use their powers, but it's not worth debating really. Physical enhancements tend to work better long-term anyway. Cool. I wasn't trying to bag on the choice, since I know nothing of the character. I just wanted to clarify the limits. I am going to spend some time reading through the rules in detail right now and give a character. I am sure you already addressed this but I am going to ask while you are still logged on... Assuming my character has no special means of travel like teleporting, flight, web-slinging, or Batmobiling, are normal human means of travel possible to get from one location to another? Say I want to buy myself an A-Team van to haul my gear around or whatever. Also, if I wanted Zealot's combat prowess, would that violate the "experience that can be had in a human life" rule?
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Post by Dane on Jan 16, 2013 1:20:45 GMT -5
Yeah, pretty much why I remade my character. Magic tends to refer to something else since he uses it like a mutant would use their powers, but it's not worth debating really. Physical enhancements tend to work better long-term anyway. Cool. I wasn't trying to bag on the choice, since I know nothing of the character. I just wanted to clarify the limits. I am going to spend some time reading through the rules in detail right now and give a character. I am sure you already addressed this but I am going to ask while you are still logged on... Assuming my character has no special means of travel like teleporting, flight, web-slinging, or Batmobiling, are normal human means of travel possible to get from one location to another? Say I want to buy myself an A-Team van to haul my gear around or whatever. Also, if I wanted Zealot's combat prowess, would that violate the "experience that can be had in a human life" rule? Essentially, no. The city's state is like it was in No Man's Land or if you're unfamiliar with that, Dark Knight Rises + Earthquake. The city is in ruins and the parts that are still standing are ruled by gangs led by villains. If you walk the streets you will have to fight through hundreds, if not thousands of armed thugs. You already get given a hideout where you can stash your gear. The rule against experience beyond a human lifetime is there so people can't write this exact sentence: "Zealot has thousands of years combat experience so Deathstroke couldn't possibly beat her. I win everything." If you have no interest in writing that sentence, then you're fine to use Zealot's skill-set. I generally go by the Power Grid: Fighting Skill thread for those sorts of match-ups anyway.
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Post by Erik-El on Jan 16, 2013 1:24:46 GMT -5
LMAO.
"I win everything."
That is pretty much my value statement going into this thread. Kind of bummed that I have to forego the lightsabers this time around but I absolutely must have a different special item... maybe for the next character build.
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Post by Dane on Jan 16, 2013 1:37:27 GMT -5
LMAO. "I win everything." That is pretty much my value statement going into this thread. Kind of bummed that I have to forego the lightsabers this time around but I absolutely must have a different special item... maybe for the next character build. I re-read my OP in Mos Def's voice and it made more sense than if I read it in mine. I don't know if that's good or bad but I had a good time.
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Post by Erik-El on Jan 16, 2013 1:59:48 GMT -5
EL-DiabloPowersSpider-Man AbilityCassandra Cain ItemRex-Splode’s chargers. TrainerIron Fist To teach me K’un Lun first and foremost. Anything learned after that would be a bonus. Gear-Red Hood outfit styled suit. Purely cosmetic. The only armor it provides is kelvar in the abdomen area and the helmet. -Glock 18 with 33-round extended magazine. -AA-12 Shotgun with 32-round drum. An oldie but a goodie. -Tacticle gloves with reinforced knuckles. For those knuckle-sandwiches that bad guys remember forever. -Frag grenades. -Flashbangs. -Standard Katana. For villains that don’t believe in getting hit with bullets. -Assorted combat/throwing knives. -Assorted Tacticle tomahawks… I’m half native-American. It’s required. -Gas mask. -Batman grapple gun. -Deck of playing cards.
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Post by Erik-El on Jan 16, 2013 2:06:01 GMT -5
Spider-Man is The Other if I can get away with it. I don't care about anything other than organic webbing for that though. But if Da LAW requires pre/post Other, that is fine. It makes things harder travel-wise but it's not a deal breaker.
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Post by Dane on Jan 16, 2013 2:18:25 GMT -5
Alright, let's do this. Dane - Agent of the BatPowers: Zealot Abilities: Bruce Wayne Special Items: Black Panther's Vibranium Suit, Ebony Blade, Energy Daggers, Anti-Metal Claws, Kimoyo Card. Regular Items: Flashbang Pellets, Grapple Gun. Trainer: Iron Fist - Kung Fu, etc. Prep: I'll probably stash my Ebony Blade back at home. It's a big 2-handed sword and I won't need it for most enemies. No real point in lugging it around everywhere. I should be able to use my Grapple Gun and Black Panther's cloak to zip around town pretty easily. Day 1Killer Croc's TerritoryInformation: Croc can be found looting the local shopping mall with some thugs. Enemies: 10 Thugs armed with an assortment of lead pipes, knives, chains, pistols. Killer Croc Reward: The shopping mall's hardware store is still fairly well stocked. If your abilities would provide you with the means to make homemade explosives you can use these to build a hand-held pipebomb. Alternatively you can give these valuable supplies to the citizens of Gotham. Solution:This should be pretty straight forward, 10 thugs and Killer Croc. He's not too smart, has hardly any fighting skills and isn't far enough enhanced to beat me. If he can't land punches on regular humans from the Bat-family, he won't be able to hit someone with enhanced/superhuman agility and speed. I think I'll need the pipebomb and it shouldn't use much of the supplies. I'll put it together and send the rest to the GCPD to distribute to citizens. Kingpin's TerritoryInformation: Kingpin and his men will be holed up in one of the few remaining high-rise buildings. You will have to get through a lobby full of goons before you can make it to the stairs or the elevator. Kingpin will be in his office on the 40th floor. Enemies: Lobby: 20 Thugs with pistols and submachine guns. Kingpin's Office: Lady Bullseye (Shuriken, Katana) Nuke (M16, Combat Knife) Kingpin (energy blast cane) Reward: You pull a battery pack out of Kingpin's cane, unfortunately it appears to have seen some use already. You may call for assistance one more time using this battery. Solution:No real point going through the lobby when I can glide to the roof. I should be able to sneak in through the roof and take the Kingpin down with stealth and a nerve strike from Batman's move-book. From there his bodyguards will likely be alerted but I can shut down Nuke with an energy dagger and beat Lady Bullseye down the old fashioned way. +1 battery for me. Two Face's TerritoryInformation: Two Face has taken up headquarters in the Court House. He's gone more batsh#t than usual and has kidnapped Jim Gordon and Renee Montoya. He will execute them in 2 nights if they are not rescued. Enemies: 25 Thugs armed with an assortment of lead pipes, knives, chains, pistols. Clayface Razor Fist Two Face (Dual Colt .45s) Solution:After securing the Kingpin's territory (thus taking some heat off the GCPD's precinct), I'll head over to rescue the Commissioner. My first priority will be the hostages. I'll sneak in the upperlevel of the courthouse and use stealth takedowns on any goons up there. From there I should be able to drop down and take Two-Face out before he can execute anyone. I'm not sure what an energy dagger will actually do to Clayface but I'm pretty sure he won't like it. A dozen of them should at least shred through him a bit. I'll kick a wall out and tell Gordon and Montoya to make a break for it while I handle Clayface, Razorfist and the thugs. It'll pretty much be a brawl but ultimately I'm too fast and agile for either of them. Razorfist is actually pretty good, but not as good as Batman. Clayface will probably take more thugs out swinging his weight around than I will. I'll lure him outside in the other direction, wait until we're alone and throw the pipebomb down his throat. Boom. Blackgate PrisonInformation: Blackgate has been taken over by some former prisoners. Enemies: 25 Thugs armed with an assortment of lead pipes, knives, chains, pistols. Shrike (Shuriken and Wrist-Blades) Firefly Killer Moth (2x Colt .45s, 3 Frag Grenades) Reward: Once Blackgate has been captured it may be used to temporarily house incapacitated enemies. If the GCPD have a clear path from your location to Blackgate they will cuff and take your incapacitated enemies to Blackgate for you. If not you will have to find another way to keep your enemies under wraps. Naturally, corpses need no extra attention. Solution:Ok, last stop for the night. These guys are pretty D-Grade and my Vibranium Suit will protect me completely from their weapons (pistols, flamethrowers, etc) so I don't see any reason why I can't just walk in and facestomp the lot of them, take their equipment away from them and throw them straight back into their cells. Once Blackgate is secured, the cops can round up everyone I've taken down during the night and throw them in jail.
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Post by Dane on Jan 16, 2013 2:19:49 GMT -5
Spider-Man is The Other if I can get away with it. I don't care about anything other than organic webbing for that though. But if Da LAW requires pre/post Other, that is fine. It makes things harder travel-wise but it's not a deal breaker. Classic Spidey only, sorry. He was 2stronk in The Other. You can get a Batman style Grapple Gun without any real fuss.
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Post by Erik-El on Jan 16, 2013 2:32:41 GMT -5
Spider-Man is The Other if I can get away with it. I don't care about anything other than organic webbing for that though. But if Da LAW requires pre/post Other, that is fine. It makes things harder travel-wise but it's not a deal breaker. Classic Spidey only, sorry. He was 2stronk in The Other. You can get a Batman style Grapple Gun without any real fuss. Fair enough. I'll take the Batman grapple gun. As powerful as my character is, I don't want to waste time, more importantly, I don't want to waste stamina on goons I can skip over.
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Post by Dane on Jan 16, 2013 21:44:48 GMT -5
Classic Spidey only, sorry. He was 2stronk in The Other. You can get a Batman style Grapple Gun without any real fuss. Fair enough. I'll take the Batman grapple gun. As powerful as my character is, I don't want to waste time, more importantly, I don't want to waste stamina on goons I can skip over. Done~
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Post by Erik-El on Jan 16, 2013 21:46:41 GMT -5
I will get my first post in about an hour, just as soon as I finish a homework assignment. These are my little rewards for doing the work lol.
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Post by Erik-El on Jan 16, 2013 21:49:16 GMT -5
Ha! Never mind. My computer told me to take a learning break. Who am I to argue with my learning module?
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Post by Erik-El on Jan 16, 2013 22:23:18 GMT -5
Day One Kingpin's Territory Information: Kingpin and his men will be holed up in one of the few remaining high-rise buildings. You will have to get through a lobby full of goons before you can make it to the stairs or the elevator. Kingpin will be in his office on the 40th floor. Enemies: Lobby: 20 Thugs with pistols and submachine guns. Kingpin's Office: Lady Bullseye (Shuriken, Katana) Nuke (M16, Combat Knife) Kingpin (energy blast cane) Reward: You pull a battery pack out of Kingpin's cane, unfortunately it appears to have seen some use already. You may call for assistance one more time using this battery.
Prep Since I start at my base, I would store most of my gear there. I could carry everything I have but it would be a bit cumbersome. The only thing I am leaving with is my glock, 2 spare magazines, 1 flashbang, 1 frag grenade, my grapple gun, a deck of cards, 2 small throwing tomahawks, 2 mid-sized tomahawks, and 1 combat knife. This is a really light load which will grant me freedom of movement.
Solution Kingpin's territory is directly against the small area blocked off by the police so I might as well start there. His territory is about 2 miles from my position and his office building appears to be approximately 3.5 miles away. The Tricorner Yards are lacking in buildings for swinging so I have to do it at a run until I get to his territory, where I can start climbing on rooftops. Given my ability to conserve energy and proper breathing thanks to my Cassandra knowledge and my speed and stamina granted by Spider-Man's power, I can run out at 80 mph (Amazing Spider-Man 510) with ease. At this speed, I will reach his building in approximately 2.63 minutes. Add a potential extra minute because I will take to swinging at the earliest convenience, which will be slower (60 mph) but dramatically less costly with energy.
Once at the building I consider my options: stairs, elevator, or Spider-Man's way. Obviously, I will choose to skip the goon-squad in the lobby and scale the wall to Kingpin on the 40th floor. Once I reach the floor, I will scope it out first, to ensure that I maintain my element of surprise. Having carefully observed exactly where each bodyguard is and Kingpin himself, I move to the widow closest to Kingpin. Considering the kind of man Fisk is, I don't see him as being anywhere other than right up against a window, in order to observe his new kingdom. Perfect, his ego will be directly responsible for his defeat.
Grabbing onto the window closest to Fisk, I pull the window right off the wall, the sudden pressure change will confuse the fodder while Lady Bullseye and Nuke set their sights on me coming into the building. They have no shot though because Fisk is in the way and while he is not wasting any time readying his cane at me, I am far too fast for him. I grab him and simply jump out the window with him, leaving his protection watching slack-jawed in confusion. I am sure they expected some grand monologue about how their tyrannical rule is over. No words, no wasted time, just direct action. While we fall, Fisk is screaming something but I can't hear him, the wind is too loud. Instead, I rip the cane from his hands and kick off of him, grapple onto a building and swing on my way. Plus one battery, minus one vicious crime-lord.
Elapsed time: 3.63 minutes to reach the building. 3.33 minutes to scale the 40 floors. 15 minutes to scope the floor out. 2 seconds to pull the window off, grab Fisk and jump.
Total time, first mission: 21.98 minutes.
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Post by Dane on Jan 16, 2013 22:41:42 GMT -5
Erik-El Smash. Awesome first territory, sir.
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Post by Dane on Jan 16, 2013 23:29:23 GMT -5
Dane - Agent of the BatPowers: Zealot Abilities: Bruce Wayne Special Items: Black Panther's Vibranium Suit, Ebony Blade, Energy Daggers, Anti-Metal Claws, Kimoyo Card. Regular Items: Flashbang Pellets, Grapple Gun. Trainer: Iron Fist - Kung Fu, etc. Prep: Ok, so after Day 1, I've taken down some pretty minor villains and secured a few key territories for Gotham. I've made the area around the GCPD safe, so the cops can spread out and help citizens more. I secured some meager supplies, a place to put bad guys, and rescued the Commissioner. So my next step from here is to secure better supplies (food, equipment, etc) and work on making Gotham safe from the people who can do the most damage. I've been able to take down quite a few baddies in one night because they were essentially weak and wouldn't take more than 30-60 minutes each, even when scoping out the situation completely. I won't be able to keep that up against stronger enemies, but for now speed is the essence of war. For the challenges ahead, I'll pull my Ebony Blade out of storage. Day 2Viper's TerritoryInformation: Lady Viper wants to establish a HYDRA foothold in this new world. She and her goons have taken over docks. She will be in a dockside warehouse on pier 42. Enemies: 30 HYDRA Agents with submachine guns. Yes, they will yell "Hail Hydra!" if they see you. Silver Samurai (Dual Katanas) Black Widow II (Yelena, Dual Silenced Pistols, Widow's Bite) Viper (Desert Eagle) Reward: You may take a crate of Atlantic Salmon from the docks or distribute the fresh fish to local citizens. Solution:This is actually more challenging than it first appears. All 3 of the villains have had decent showings against Wolverine. But Harada is the only real challenge considering my physical upgrades and fighting skill. I'll be looking to take out the Hydra masses with minimal energy use, likely with stun daggers and a few broken jaws. Harada is actually one of the most challenging opponents since Vibranium can be cut along the grain. But the fact that he has to make a slash to do any damage severely limits his offensive options. I should be able to use Bruce Wayne's fighting skill and intelligence and predict his attacks and parry/destroy his swords. If I can take his swords apart, he will have no chance and should go down pretty easily to my martial arts. I'll make do on military rations and give the crate of Salmon to the GCPD for distribution to people. Scarecrow's TerritoryInformation: Scarecrow has infiltrated a local church which is being used to shelter those left without homes in the earthquake. He will begin using his fear gas on them immediately. After 3 days all of the citizens will be dead. Enemies: Scarecrow (Wrist-mounted Fear Gas emitters) Reward: The church was secretly hording a cache of weapons for the local Mafia (under threat of death). You may take one gun of conventional description and 3 frag grenades from here or turn the weapons over for use by the GCPD. Solution:My suit is sealed and Zealot's healing factor will make me practically immune to Crane's fear toxin. This is a pretty one-sided affair. Pretty much just knock him out and leave him for the cops. I'll give the munitions to the GCPD so they can stand up to some of the more tenacious gangs in Gotham and help restore order. Sabretooth's TerritoryInformation: In exchange for a hefty bounty Sabretooth and a few of his closest pals have agreed to clear the streets of all opposition. Most residents have fled their homes but others live in fear of the former Weapon X member. Enemies: Mystique (Dual Desert Eagles, AK47) Vertigo Sabretooth (regular) Task: After Sabretooth is defeated and you exit the premises, a section of a building will begin to topple onto a prostitute across the street from your present location. You have 3 seconds before it topples onto her, the section of the building is made of solid concrete and weighs 2 tons. You don't have to lift all of it to give her time to escape but anything less than 2 tons of strength will result in your hands being temporarily crushed. This may be mitigated if you have armor to protect yourself or some other means to hold the weight. Having said all that, you don't have to save the hooker either. Solution:Now, honestly I think this will go well in my favor and is certainly an instance where my Vibranium suit will pay dividends. Vertigo's sonic scream will be completely wasted on me. A throatchop later and she'll be down for the count. Mystique and Sabretooth are honestly pretty good fighters but neither are really quite good enough. Iron Fist's kung fu will come in real handy here. He's used it to good effect against Creed before and I'll need it here. Creed is nearly as fast and agile as me, certainly stronger and has a better healing factor. But his fighting skill isn't quite at the Batman/Iron Fist level and the vibranium will help absorb the impact of his blows. Honestly I think this fight would go down like the final Wolverine-Sabretooth fight in the Loeb run. Except I wouldn't decapitate him. There's no real need. I'll cut his arms and legs off, throw his torso in a metal box, wrap it in chains and throw it in the Gotham river. I'm sure he'll regenerate in time but this thing should be well over by then. Task:I should easily be able to cross the street in time. It'd take all of my strength to hold up the wall, but I should be able to do it. At least long enough for the girl to make her escape. Even if the strain damages my muscles or ligaments, Zealot's healing factor should have that fixed up before I get home. ProgressAfter Day 2 I've made some good progress and secure much of the southern part of Gotham City.
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Post by Erik-El on Jan 17, 2013 0:20:43 GMT -5
Nice Dane. My only questions are whether Harada can cut vibranium (I thought only adamantium could stop his tachyon field) and whether or not Sabretooth slashing in several different directions might eventually catch along the grain.
But then again, you are faster than both of them so I don't even know why I brought it up lol.
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Post by Dane on Jan 17, 2013 1:05:14 GMT -5
Nice Dane. My only questions are whether Harada can cut vibranium (I thought only adamantium could stop his tachyon field) and whether or not Sabretooth slashing in several different directions might eventually catch along the grain. But then again, you are faster than both of them so I don't even know why I brought it up lol. Well, it's also why I brought the Ebony Blade along. If it cuts through Iron Man armor and Adamantium (along with everything else, ever.) then I figure it probably cuts through Harada's Katanas.
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