spidey_17
The Unstoppable Ledgernaut
With Great Power Comes Great.... suffering?
Posts: 4,961
|
Post by spidey_17 on Dec 23, 2010 18:11:02 GMT -5
Merry Christmas Creator!!!
=D
|
|
|
Post by DedmanWalkin on Jan 23, 2011 2:43:41 GMT -5
Having viewed all the information provided I have some suggestions.
You should include Telekinetic Strength within Strength not as its own Grid. Telekinetic characters in the Strength Grid should have an asterisk or some other footnote denoting that these characters can only lift that amount of weight via telekinesis.
List subatomic telekinesis within a separate Grid to be known as Matter Manipulation. More people exhibit matter manipulation than exhibit subatomic telekinesis so it is more important to have a grid for that.
Guns should be listed as energy projection with a footnote denoting that a character can only achieve said manipulation via guns.
Telepathic Strength is a little to narrow a field to deserve its own grid. How about Perception Manipulation? It could include sub grids like Mind Reading, Mind Manipulation, and Precognition. Some mind manipulators can't read minds while others can read minds but not manipulate them. Likewise, some characters can manipulate minds through technology. Footnotes could be used to denote whether or not these can be achieved through technology, telepathy, or downright manipulation. This would allow for this grid to account for a larger amount of characters while also fulfilling your primary goal.
Also, just to clarify some spelling errors, Athletic has but one e and Kinetic has but one c.
All in all, you have done an amazing job. I can't wait to see the other grids. If you need any help, I would be willing to help. Good luck!
|
|
creator
Team Buster Ledger
It's time for Powergrids 2.0
Posts: 1,217
|
Post by creator on Feb 25, 2011 12:16:29 GMT -5
Having viewed all the information provided I have some suggestions. You should include Telekinetic Strength within Strength not as its own Grid. Telekinetic characters in the Strength Grid should have an asterisk or some other footnote denoting that these characters can only lift that amount of weight via telekinesis. List subatomic telekinesis within a separate Grid to be known as Matter Manipulation. More people exhibit matter manipulation than exhibit subatomic telekinesis so it is more important to have a grid for that. Guns should be listed as energy projection with a footnote denoting that a character can only achieve said manipulation via guns. Telepathic Strength is a little to narrow a field to deserve its own grid. How about Perception Manipulation? It could include sub grids like Mind Reading, Mind Manipulation, and Precognition. Some mind manipulators can't read minds while others can read minds but not manipulate them. Likewise, some characters can manipulate minds through technology. Footnotes could be used to denote whether or not these can be achieved through technology, telepathy, or downright manipulation. This would allow for this grid to account for a larger amount of characters while also fulfilling your primary goal. Also, just to clarify some spelling errors, Athletic has but one e and Kinetic has but one c. All in all, you have done an amazing job. I can't wait to see the other grids. If you need any help, I would be willing to help. Good luck! Some good points in here. I'll have a think and come back on them.
|
|
|
Post by Admin on Feb 25, 2011 12:19:09 GMT -5
I think we could actually subcategorize different kinds of combat effectiveness.
Unarmed combat. Melee weapons. Firearms/projectiles.
|
|
|
Post by Supreme Marvel on Feb 25, 2011 13:02:05 GMT -5
Anyone know of any characters that use combat psychokinesis? Or have I just created this for my own characters?
|
|
|
Post by Power NeXus on Feb 25, 2011 14:28:10 GMT -5
Anyone know of any characters that use combat psychokinesis? Or have I just created this for my own characters? Can you describe what exactly that power entails?
|
|
Matezoide
Team Buster Ledger
Elephants!
Posts: 2,240
|
Post by Matezoide on Feb 25, 2011 17:30:23 GMT -5
I think we could actually subcategorize different kinds of combat effectiveness. Unarmed combat. Melee weapons. Firearms/projectiles. i have to agree,``fighting skills`` on Power-Grids is far too superficial addtionaly,i believe some characters should have an extra color on their power-grid for example,if character X can lift 10 tons with strength alone (wich puts him on class 4 IIRC),but lifts over 100 with telekinetic Strength (wich puts his strength on 7),his physical strength`s color should match the other attributes,while a different color is used to mark telekinetic strength,put a little sub-title beneath his power-grind to indicate what the different color means and we are good sorry if my explanation sucked btw
|
|
|
Post by Supreme Marvel on Feb 25, 2011 18:31:04 GMT -5
Anyone know of any characters that use combat psychokinesis? Or have I just created this for my own characters? Can you describe what exactly that power entails? When you punch, kick, whatever you use the psychokinesis and it take form like super strength.
|
|
|
Post by Power NeXus on Feb 25, 2011 18:35:25 GMT -5
Can you describe what exactly that power entails? When you punch, kick, whatever you use the psychokinesis and it take form like super strength. Interesting. I hadn't thought of that.
|
|
|
Post by Supreme Marvel on Feb 25, 2011 18:42:49 GMT -5
For instance, take a weak person, no muscles, but has incredible mind powers including Psychokinesis, and some big bully tells him he can have the first punch. He uses his combat psychokinesis and punches him and he goes bye bye.
|
|
creator
Team Buster Ledger
It's time for Powergrids 2.0
Posts: 1,217
|
Post by creator on Feb 27, 2011 9:44:48 GMT -5
For instance, take a weak person, no muscles, but has incredible mind powers including Psychokinesis, and some big bully tells him he can have the first punch. He uses his combat psychokinesis and punches him and he goes bye bye. This sounds a lot like the character Tug, from the old Crossgen Comic, Crux. He was a TK specialist that focused his power through his body.
|
|
|
Post by Supreme Marvel on Feb 27, 2011 9:47:13 GMT -5
Just looked at some of the head creative people. Waid and Marz. WIN!
|
|
|
Post by Supreme Marvel on Feb 27, 2011 9:48:23 GMT -5
|
|
creator
Team Buster Ledger
It's time for Powergrids 2.0
Posts: 1,217
|
Post by creator on Feb 27, 2011 10:16:40 GMT -5
Yes. Most of Crossgen's stories were good reads, with some novel / new ideas.
|
|
|
Post by Power NeXus on Feb 27, 2011 11:39:33 GMT -5
For instance, take a weak person, no muscles, but has incredible mind powers including Psychokinesis, and some big bully tells him he can have the first punch. He uses his combat psychokinesis and punches him and he goes bye bye. This sounds a lot like the character Tug, from the old Crossgen Comic, Crux. He was a TK specialist that focused his power through his body. Doesn't Superboy have some kind of combat telekinesis too?
|
|
|
Post by Supreme Marvel on Feb 27, 2011 12:17:10 GMT -5
That's Tactile. Meaning he touch something he can disassemble it or something.
|
|
|
Post by Power NeXus on Feb 27, 2011 15:53:22 GMT -5
That's Tactile. Meaning he touch something he can disassemble it or something. Seems like it would be pretty much the same thing. If he can telekinetically effect things he touches, then he should be able to add telekinetic power to his punches and stuff.
|
|
|
Post by DedmanWalkin on Feb 27, 2011 22:35:08 GMT -5
Martian Manhunter is exactly what you describe as all of his powers are derived from psionics.
|
|
creator
Team Buster Ledger
It's time for Powergrids 2.0
Posts: 1,217
|
Post by creator on Apr 5, 2011 11:50:42 GMT -5
Ok, I have been carrying on working with the grids but i have an open question about how far people want these grids to go.
Basically the grids as they stand cover physical characteristics like strength, speed etc. They also cover some aspects of characters powers like energy control / emission etc but they had not been intended to provide a complete break down of every power for every character. Do we want them to ?
DeadmanWalkin's comments made me think hard about this because I can and will increase the scope of the grids to provide a more comprehensive description of all powers but this comes at a price.
1. The grids will become less definitive i.e. less detailed, relying more on comparisons between characters rather than a calculated number. For instance I can and have calculated the energy output of some of Magneto's feats but I cannot do that for every character and so simply saying that Magneto had level 20 Magnetic control vs Polaris's Level 14 would have to suffice.
2. The system will be a lot more complex as there are a multitude of powers and even condensing their number will result in a lot of tables and cross comparisons.
Thoughts ?
|
|
|
Post by DedmanWalkin on Apr 6, 2011 1:46:28 GMT -5
I did not intend to suggest we include breakdowns of individual powers, that would be exhausting and nearly impossible. I just wanted to include more quantitative data than just those derived through physical characteristics. There is quantitatively no difference between lifting something with your muscles and lifting it with your mind so they should be listed on the same grid.
What you describe with Magneto is simply a question of energy manipulation, Magneto is a better energy manipulator than Polaris. We needn't divide it into magnetic control because at its core, magnetic control is simply energy manipulation. I suggest that we break a power down to its component parts. Cyclops and Magneto are both energy manipulators/projectors and comparing their overall power output should tell us whether or not Cyclops can breach Magneto's force field or not.
I don't know if that answered your question or not.
|
|