does strength correspond to how hard someone can hit? and if so how do you measure blows from the flash?
Striking power is not measured here, due to characters like Flash or Karate Kid, who can hit extremely hard but are still human strength. Below is a summary of the grids as they are intended to be seen.
Overall Listing of Grids1. Strength – 1 grid
o TK
2. Movement Speed – 1 grid
o Digging
o Running
o Flight
o Teleportation
o Swimming
o Leaping
3. Endurance – 1 grid
4. Reaction Speed – 1 grid
5. Fighting Prowess – 3 grids
o Physical (H2H, Melee, Missile, Gun)
o Mental
o Mystical
6. Energy Manipulation – 2 grids
o Control
o Emission / Absorption
7. Matter Manipulation – 2 grids
o Control
o Emission / Absorption
8. Kinetic Durability – 1 grid
o Blunt
o Sharp
9. Energy Durability – 1 grid
10. Body Manipulation – 8 grids
o Size Alteration
o Stretching
o Shape Change
o Mass Alteration
o Matter / Energy Duplication
o Power Duplication / Vampirism
o Duplication
o Evolution
11. Body Enhancement – 5 grids
o Senses
o Regeneration
o Pheromones
o Natural Weapons
o Environmental Adaption
12. Intelligence – 1 grid
o Invention
o Recall
o Skills (Science, Strategy / Tactics, Languages)
13. Mind Enhancement – 4 grids
o Remote Sensing
o Senses
o Astral Travel
o Mental Shielding
14. Mental Manipulation – 6 grids
o Telepathy
o Telepathic Body Control
o Empathy
o Memory Alteration
o Psychic Blast
o Hallucinations
15. Mystical Influence – 4 grids
o Energy Source
o Senses
o Power Simulation
o Object Enchantment
Marking Criteria for Rating Powers & CharacteristicsStrength: Maximum weight that can be moved through physical strength. Has a Telekinetic descriptor as well.
Movement Speed: Maximum speed that can be attained. Descriptors include Digging, Running, Flight (Atmospheric, Space), Teleportation, Swimming and Leaping (includes a maximum distance as well).
Endurance: Time that the character can operate at close to maximum output with only brief intervals of rest (catch a breath).
Reaction Speed: The speed at which a character can react to external environmental stimulus.
Fighting Prowess: The combat skill the character possesses. Has the following descriptors Physical (H2H, Melee, Missile, Gun), Mental and Mystical.
• Physical - This covers combat with a single opponent and multiple opponents, number of and mastery level of combat styles, ability to innovate, skill level with a single weapon or multiple weapons, accuracy with the weapons
• Mental – This covers combat with a single opponent and multiple opponents, astral plane combat, ability to innovate
• Mystical - This covers combat with a single opponent and multiple opponents, astral plane combat, ability to innovate, combat spell repertoire
Energy Manipulation: Ability to influence, emit and absorb energy forms. This covers the amount of energy that can be controlled, if it can be shaped and directed, the speed of control, the amount that can be emitted, the speed of emission, the range it can be projected over, the amount that can be absorbed, the speed of absorption and for all of these, the range of energy types that can effected. The descriptors for this are control, emission and absorption. These are further described with an energy type as required i.e. Light.
Matter Manipulation: Ability to influence, emit and absorb matter forms. This covers the amount of matter that can be controlled, if it can be shaped and directed, the speed of control, the amount that can be emitted, the speed of emission, the range it can be projected over, the amount that can be absorbed, the speed of absorption and for all of these, the range of matter types that can effected. The descriptors for this are control, emission and absorption. These are further described with a matter type as required.
Kinetic Durability: Ability to resist damage inflicted through kinetic impact. The descriptors are blunt and edged.
Energy Durability: Ability to resist damage inflicted through energy forms. This can be further described with an energy type as required.
Body Manipulation:
• Shape Change: What body parts can be changed, limited or any form, speed of change, colour change, consistency that can be adopted i.e. liquid to hard solid like metal, duration of change i.e. revert when unconscious.
Matter / Energy Duplication: What type of matter can be duplicated i.e. gas, liquid, solid, only pure elements or combinations, stimulus for change i.e. touch a sample or by will, speed of change, attain full properties of matter, what type of energy can be duplicated, stimulus for change, speed of change, attain full properties of energy, gain control of energy of same type, duration of change i.e. revert when unconscious
• Duplication: Number of duplicates, stimulus for duplication, independent thought or under control, duplicates equal to or weaker than original, distance that duplicates can be created at, range duplicates can operate at from original, impact of duplicate death, duplicate learning / memory retention after integration with original, no original, duplicate recall at what range
• Mass Alteration: Increase density thereby increasing level of strength and durability, increase localised gravity level through mass, reduce mass, what objects can be passed through (include force fields), localised body part mass change, phasing attack, speed of change, duration of change i.e. revert when unconscious
• Evolution: Forwards or backwards or both, evolutionary time movement, speed of change, powers obtained, retain own thoughts, fixed forms, duration of change i.e. revert when unconscious
• Power Duplication / Vampirism: Types of powers – specific or general, single power or multiple powers at once, duplicate at full power, upper limit, stimulus for change (touch, will, sight etc), duration of change, speed of duplication
Body Enhancement:
• Regeneration: Speed, scope i.e. what can be regenerated, physical and spiritual resurrection, age retardation, limited to specific types of damage or any
• Senses: (Only relates to the physical world – so no mystic or mental) How many senses, if enhanced by how much i.e. how far can they see – can they hear higher frequencies, related abilities i.e. can they track with them – use them as a lie detector
• Pheromones: What do the pheromones do – influence or full control, does the effect remain in operation after removal of the source (duration), will the victim have some level of independent thought, area of effect, can effect be controlled by originator, limited to certain beings i.e. men vs. women, speed of influence
• Environmental Adaption: Only specific environment or any, is there a limit on the adversity of conditions that can be adapted to, does the change require an outward body change, speed of change, stimulus for change
• Natural Weapons: (Can include upgrades like Wolverines claws but also constrictors cables but these must include a reference to their artificial nature) Type of weapon, their range, how many weapons, do they regenerate, area of effect, what can they do i.e. what can they cut through, speed of use
Intelligence: Raw intelligence, intelligence in one area of knowledge vs multiple ones, speed to learn
• Recall: Ability to recall information, amount of information that can be retained duration of retention, time and stimulus for recall i.e. requires trance vs instant by command
• Invention: Ability to invent new technologies as required, level of technologies, speed of invention, stimulus for invention
• Skills (3 areas to score – Science, Strategy / Tactics and Languages)
Mind Enhancement:
• Remote Sensing: Ability to employ senses at a distance (clairvoyance, clairaudience). Over what distance can the senses be used, do the senses extend beyond those of a normal humans, what is the stimulus for the area to be viewed i.e. needs to have visited it or never visited it, over what duration in time can the precognition or postcognition view, the stimulus for the viewing i.e. know a person or place or requiring touch, ability to be used on objects (item reading)
• Senses: Ability to sense the use of mental powers, identify the type of powers being used, the ability to sense a certain class of minds i.e. mutants, over what distance can the senses be used and what is the area of effect that the senses will cover
• Astral Travel: Ability to employ the astral projection ability, what is the speed of travel, what is the range of travel, can the astral form travel to other dimensions, what is the duration that the astral form can remain outside of the body, what is the stimulus for travel i.e. particular conditions like a trance
• Mental Shielding: Ability to resist / shield one’s mind from being read (thoughts or emotions) or from attack, what is the stimulus for protection i.e. requires concentration or automatic, can the protection be extended to cover an area and if so what area can be covered.
Mental Manipulation:
• Telepathy: What is the range of beings/species that the telepathy will work on, can the power simply project thoughts or can it read thoughts as well, what is the number of minds that can be contacted at the same time, what is the range of the communication, how deep are the thoughts in the victims mind can the telepath can read, can the ability be used to learn new skills quickly, is there any particular stimulus for the power i.e. a trance or a ritual
• Telepathic Body Control: Does the telepathic control over the victim’s body extend to all aspects i.e. senses, muscle control, autonomic responses like breathing, will this power work on a range of beings/species, over what range will the power work, will the power effect multiple opponents at the same time, is there any particular stimulus for the power
• Empathy: What is the range of beings/species that the empathy will work on, can the power simply project emotions or can it sense emotions as well, what is the number of minds that can be assessed at the same time, what is the range of the detection, can emotions from the subconscious (rather than just the conscious mind) be read, is there any particular stimulus for the power i.e. a trance or a ritual
• Memory Alteration: What is the range of beings/species that the alteration will work on, what is the range of the power, how much of a beings memory can be altered i.e. last 5 mins vs last 5 years, can particular memories be altered rather than simple time durations, can the memories of multiple beings be altered at the same time, are the memories fully life like i.e. not just facts but contain feelings
• Psychic Blast: Ability to project a mental attack, what is the range of the attack, can the attack stun, kill or both, can the attack effect more than one being at a time, can the attack effect more than one type of species, is there a stimulus for the ability
• Hallucinations: Image projection in to the mind, what is the range of beings/species that can be effected by this power, over what range will the power work, how many beings can the power effect at once, do the images reflect all senses i.e. touch, smell etc, is there a stimulus for the power, are the images sufficiently real to be able to cause the victim damage or even death
Mystical Influence:
• • Energy Source: Does the being generate internal mystical power or does the being have to draw on an external source to empower their abilities, can they draw from multiple sources, can they drawn on an opponent’s power and use it against them (potentially against their will), do they have a place of power and if so how large is it, how much power can be generated or summoned from the various sources, what stimulus is required to draw on the power i.e. will or via an incantation, If the being generates internal power can it be drawn upon by others i.e. via incantations
• Senses: Ability to sense the use of mystical powers, identify the type of powers being used, over what distance can the sense be used and what is the area of effect that the sense will cover
• Power Simulation: What range of powers can be duplicated, what power level can be duplicated, can multiple powers be enacted at the same time
• Object Enchantment: Are the range of powers that can be provided limited, is the enchantment permanent, how powerful an object can be manufactured, is the objects power source internal, does the object need to be recharged