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Post by Dane on Feb 1, 2013 21:21:19 GMT -5
Ok. Let's get up some establishing posts with our teams are projected gear distributions, then we can worry about tactics. Since we won't get any equipment until we reach the safes, I'll post both teams and you can update your team's gear as we go. ScenarioThe first round of the tournament takes place in the wild and vast wasteland of the Mojave Desert. The battleground is a 10 x 20 mile rectangle that is completely unpopulated. If you leave the boundaries of the battlefield you are disqualified. You will be competing against another team that would love nothing more than to rip out your trachea with their bare hands. Both teams will be drugged and air-dropped into the desert by night with nothing but the clothes on their back, a map of the battlefield, a card key, a single combat knife, and a single canteen of water. (Note: Clothes include combat boots, socks, standard tan BDU pants, a belt, a t-shirt/tank top in their team color and a head covering of their choice.) Both teams will awaken from their drugged stupor at approximately 7:00 AM. The weather for the duration of the competition is clear and dry with a high of 110˚ F. They will begin approximately equidistant from their respective bases, which will be classic wild-west styled towns. There will be a well but it is unknown if the water is drinkable or if there is even water in it. These towns will be at the back center of their respective sides of the field. Within the main Saloon of these towns is where the flags will be kept. In the very exact center of the battlefield there will be a 2x4 mile junkyard that they will also begin equidistant from. Hidden somewhere in this junkyard is a safe color coded with the team’s colors (red or blue). The safes will be anchored. This safe can only be opened by the card key given to the team. The safe is made from adamantium and is indestructible. You cannot open the other team’s safe as they have a different card key. Both team’s safes are found in the junkyard, but will be hidden among the junk. It is packed with destroyed cars in a random pattern and the safes are not easily located, but they are on your respective sides.. There will also be a black safe which can be opened by answering a sequence of five riddles prepared by the Riddler. This safe is first come first serve and can be accessed by anyone. It is in the center of the junkyard in a circular clearing with a 50ft diameter. Your character must demonstrate serious intelligence or expertise in riddles/logic/puzzles/etc to have a chance of opening this safe. Assume solving these riddles will take at least five minutes for even the most brilliant mind. In the (red/blue) safe there will be 2 Kevlar Vests, 5 pistols of your choice, 1 manual action shotgun of your choice, 1 Manual action Rifle of your choice, 1 Assault Rifle of your choice, 1 Bow of your choice w/ standard arrows, 3 Frag Grenades, 3 Flash-bangs, 3 Smoke Grenades, 2 Claymore Mines, 1 lb of Semtex/C4, 100 ft of nylon rope, 5 knives of your choice, 1 standard material melee weapon of your choice, 1 steel hatchet, 1 pair of brass knuckles, 1 pair of Binoculars, a compass, 2 books of matches, 3 additional canteens, 5 lbs of canned fruits and beans, 1 lb of beef jerky, and a Fifth of Johnie Walker Blue Label. ( All guns have only iron sights) In the black safe there will be 2 additional Kevlar vests, 1 additional assault rifle, 3 sticky grenades, 3 Gas masks, 1 pair Night Vision Goggles, 4 Extended clips, 2 speed loaders, 1 Holographic Sight, 1 ACOG scope, 2 additional lbs of Semtex/C4, 3 Bouncing Betty's, 5 wireless bluetooth communicators with a range of 2 miles, 1 adamantium melee weapon of your choice, and a canister of 1 use spray that can heal any bodily injury, except damage to the brain. You may use whatever strategy you wish, but the in the end, whoever captures the other team’s flag and returns it to their base while retaining their own flag will win. Both teams know their objective, know their team, and know the only way to live is to get out of this scenario as soon as possible, which mean beating the other team. TeamsDaneName: John Clayton Callsign: Hawk Background: Ex-Seal Team 6 Commander. Master strategist and field commander. Highly skilled in guerrilla warfare. The team's respected leader and tactician. Template: Frank Moses (Red) Role: Leader Name: Alan Partridge Callsign: Flint Background: Ex-British SAS and mercenary leader. Template: Lee Christmas (Expendables) Role: Assault/CQC Specialist Name: Roy Kruger Callsign: Roadblock Background: Born and raised in Detroit. Former Delta Force operator. Master of survival and utilizing his environment. Template: Dutch (Predator) Role: Heavy Weapons/Survival Name: James Baker Callsign: Chuckles Background: Legendary MI6 Agent. A smooth operator operating correctly. Template: James Bond (Skyfall) Role: Infiltrator Name: Ryan Miller Callsign: Lowlight Background: CIA Black Ops asset. Template: Hawkeye (Avengers) Role: Recon/Marksman BeatboksName: Nikita Callsign: Bitchslap Background: Ex black ops assassin. Trained in multiple styles of H2H, a variety of weapons, poisons, and explosives and in the art of infiltration. Template: Nikita (TV series) Name: Napoleon Solo Callsign: Mr. Slick Background - super spy extraordinaire, super cool adaptive Template: Napoleon Solo (Man from U.N.C.L.E) Name: John Drake Callsign: Unstoppable Background: former MI6 operative. Super genius in many fields of science, trained in weapons, and h2h. counter intelligence specialist Template: Number Six (The Prisoner) Name: John Matrix Callsign: Bullgate Background: ex Delta force commando. Many tour of duty. Template: John Matrix (Commando) Name: Gabriel Summers Callsign: Monsterkill Background: Hunter of unknown dangers and monsters Template: Gabriel Van Helsing (Van Helsing)
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Post by Dane on Feb 1, 2013 21:50:34 GMT -5
Initial Thoughts
Ok, just from briefly looking at the variables in play, these are the things that stick out to me:
-It hasn't been stated but I think it's reasonable to assume both teams know what their goal is or can reasonably conclude that their flag has some purpose. It is also reasonable to conclude that since it is a flat desert with only 3 landmarks (only one would likely be visible to both teams, the junkyard) that they would make for the junkyard as soon as they've shaken off the drugs.
-My team is generally in better shape/physically superior. Since you said it yourself in the main thread I think it's a fair point. What this means, imo, is that my team will reach the junkyard first. With the exception of Number Six who is probably virtually immune to sleeping drugs at this point, my team should recover faster because of them being in better health. Also, their marching pace will be faster/they'll lose less energy from the hike. Additionally, as you said yourself, your team is made up of fairly cautious people. They won't move in as quickly for that reason.
-Since it's a flat area and I get there first, I don't see any reason why my team wouldn't see you approaching. You could hide, but that will only slow you down and leave you defenseless when we have guns and you don't.
-If they both arrived at similar times and a melee fight ensued before weapons were procured, my team would win in a landslide. The overall hand to hand skill for my team is much higher across the board. Also, our teams get combat knives and I have arguably the best knife fighter in any movie in Lee Christmas. He would probably solo with a knife in hand. I think only Nikita could challenge anyone on my team and even then I'd have to see some really good evidence for her to overcome Bond, Hawkeye or Lee.
-My team is better with guns outright. I don't want to be 'that guy', but if Hawkeye gets a sniper rifle and your team isn't in cover it is game over. I would say I have a superior team in a shootout pretty much across the board. Your team seems more suited to thinking outside the box rather than direct combat.
-In my view, your only way of winning a fight is to outfox or tactically outclass my team. I don't think that is necessarily on the cards though. Whatever combat occurs will occur very quickly and my team is more maneuverable and has a more diverse set of combat skills. Between Frank Moses and James Bond I would say I have two very good military strategists and overall intelligent people. Also, if you look at the pictures, there aren't a lot of rocks to hide behind. Unless your team gets to the Junkyard before my team opens their safe you will be caught in no man's land.
-Due to the fairly large distance involved and superior movespeed, my team will have first crack at the Riddler's puzzles. Bond is extremely intelligent and has a very high IQ. I would say he has a very good chance of cracking the codes and 5 minutes is a pretty short time for him to operate unfettered. I don't think it's a stretch to say my team will cover the distance at least 5 minutes faster than your team. You could potentially walk into a very well armed team with a very poorly armed team.
-The problem your team will have more than anything I've said, the thing that I think will cost them people, is that you have too many free thinkers. Military structure is there because when things go south, if you have the right people in the right places, it works. Your team consists of lone-wolves and none of them have very well defined roles. My team all have a history of working with others, with the exception of Dutch and Bond, all come home with their teams in one piece. And Dutch and Bond at least do team up with others and work in organized units. They're people who go along with plans and execute strategies. Your team is full of people who make it up as they go.
If Number Six had a disagreement with Van Helsing, neither of them would defer to the other, they would part ways. I don't see them taking advice from strangers if it would risk their lives. They're out for themselves and it'll cost them badly against a well organized team with wildly superior combat skills. If your team was made out of one-man-armies who could single handled beat down my team members in standing fights then you might be able to get away with that deficiency, but it's the opposite. No one on your team could win a shootout against Hawkeye. No one on your team could win a knife fight with Lee Christmas or a fist fight with James Bond. You need cohesive teamwork and tactical superiority to win and it's the thing you have the least of.
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Beatboks
Team Buster Ledger
Posts: 2,206
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Post by Beatboks on Feb 2, 2013 0:11:26 GMT -5
Opening thoughts.
1. Yes I agreed in the main thread that your team has a physical advantage. That advantage is more due to strength and in some cases endurance training associated with their history. My team isn't exactly without physical condition. Nikita would be arguable faster than anyone on your team and more agile. She has for most of her three seasons so far been on the run from the worlds TWO most prominent and hard ass organizations Section ( her former employer) and it's Russian opposite Gobles. You don't elude the two most viscous and callous black ops organizations on the planet for an extended period whilst countering their operations across the globe unless your damn good. On multiple occasions both organizations have set traps for her that have failed. On several she has escaped the net of both on the same mission. Nikita opposes Section because she believes their existence threatens America. She has even though being wanted by the US enter Langley's CIA headquarters to attempt to save the CIA from attacks from Section (only to have Section paint the story to look like she was the threat after she saved the director). She has broken into a federal prison to break one of her allies out even though she knew Section would be waiting for her.
Your also underestimating my teams hand to hand skill and marksmanship quite a bit here.
Solo is basically Bond but a little less intense. He has on multiple occasions bested many combatants, and escaped many traps. he's been in the gun sights of many any adversary and always worked a way out. Number Six has on every occasion he's engaged in actual H2H bested multiple opponents. The only time I can recall him loosing in a h2h situation he was out numbered more than a dozen to one. In the episode a change of hear ( or mind - whatever) he easily defeats a couple of opponents in H2H in the first few minutes. At the end of the episode even after having been drugged with tranquilizers for the who ep and and being subjected to mind altering chemicals he still takes them apart with ease. In the episode Living in Harmony ( whihc is ironically an olde western town and cowboy set up) he easily disarms gunmen whilst having no gun himself repeatedly. he also bests numerous opponents in various tournaments through the series.
Matrix is basically an equal ( dead ball) to Dutch, and let's face it Van Helsing faces beings far physically enhanced on normal ( like Vampires and demons)
As to your assertion that my team are lone wolves. Nikita was a team player for quite some time for Section. Once she went rogue she set up her own team ( recruiting an ally that she managed to infiltrate section as her inside woman). She then turned members of section to her side and now has a team. One that she has NEVER left a man behind or out to dry ( even when she KNEW it was a trap to go back). The only reason she was caught by Section was because to not be caught would have blown Alex's cover ( her inside girl), so she allowed Alex to capture her to keep her safe.
Solo was the Number two man of the largest law enforcement agency on the glode United. Network. Combined. Law Enforcement. You don't get more of a team player than that. he put his but on the line for another agent almost ever episode and after saving his ally worried about himself.
Number Six was former MI6 and based on two eps that were flash backs to prior to his capture was very much a team player. the reason he quit was alluded to be in two episodes because MI6 left one of his fellow operatives out to dry. Despite not even knowing most of the others on the Island he put his hash on the line to protect one or more of them every single episode. He's not out for himself at all he is and always was out for everyone else he just wont compromise his morals to do it. he will take the cover fire of the enemy so that the others can get away if necessary.
Matrix as a Delta Force member is also a team player.
Van Helsing also showed to be self sacrificing. Seriously my team is selfless to a flaw, that along with their resolve is there strength. All will do whatever they think is needed to achieve the greater good.
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Post by Dane on Feb 2, 2013 0:52:48 GMT -5
Nikita seems very impressive, but it's not necessarily her planning that is in question. Escaping traps isn't really the problem. The resourcefulness of your team isn't in question. I very much respect that. Basically, I picked Hawkeye because he doesn't miss and we're in a flat desert with nothing to hide behind. If I get to the junkyard first (which I should). Your team is in real trouble. Capturing the flag will not be important at that stage. Even if it is a small advantage in overall speed, over 20 miles little advantages will add up.
I'll run through my impressions of your team and you can correct me where I'm wrong, since most of these people are pretty new to me.
Nikita is clearly your ace. She's like a female Jason Bourne to my mind. Now it's impressive, but it's nothing I don't have in spades. James Bond demands respect. If he's not at least as good as her then I don't know who is. He's the ultimate 'get sh#t done' guy. I respect her, she seems top notch and has good fighting skills but I have to respect my guys first. She could hang with most of the guys on my team but I don't see her beating Bond, Lee Christmas or Hawkeye and I'd strongly debate Frank Moses, considering he used his overall fighting skill to beat black ops guys half his age with ease.
Number Six took down random henchmen, and I don't want to be too harsh but the goons on the Island weren't exactly green berets. Fighting nameless thugs is admittedly a staple of action movies, but at the end of the day I chose people with fights against people with names who had established skill levels or feats which add up to more imo. Dutch killed a Predator, Frank Moses took down the CIA's top hitman, Lee Christmas massacred spec ops guys, James Bond and Hawkeye probably speak for themselves. I'm not saying Number Six is a bad fighter, just saying some guys don't go down as easy as others.
Matrix is basically the same as Dutch but imo a little bit less resourceful. Taking down a Predator has to count for more than generic goons. But other than that, I admit it's the same Arnie character.
Van Helsing's fighting skills are questionable at best. Him fighting vampires and demons doesn't add much to him. In every case he beat them with plot device weaknesses. He didn't actually beat them in a straight fight, that would be fairly ludicrous. Honestly I see Van Helsing as a bit of a non-entity. He seemed handy with a crossbow but honestly, if someone is a mile away with a sniper rifle, it isn't going to mean much. Up close, no chance to be honest. He never showed much h2h skill.
Solo, I simply cannot make any comment on because I've never seen him fight and you seem to be emphasizing his other attributes. Feel free to educate me but I don't know anything to say he could win or lose vs anyone.
And this is all up close mind you. I would require some serious feats to believe these guys are dodging bullets from movieverse Clint Barton. That guy only missed shots when he was mind-controlled. Bond and Moses are pretty fantastic marksmen in their own right at any range too.
Something I do want to mention though, if your team is even equal/par and get to the Junkyard when my team does, everyone starts with a combat knife. So your absolute best case scenario is you have to fight this beast armed with a knife:
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Beatboks
Team Buster Ledger
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Post by Beatboks on Feb 2, 2013 2:15:23 GMT -5
I've been searchin youtube for the best combat feats of solo and six but haven't as yet had any luck. The fights in the karate killers movie where he takes out several martial artists would be greatmbut somfar all i've found is him getting cold cocked from behind (the lead up scenes to those fights). Similarly he has a snowscene fight similar to the Moore Bond where he takes out several of Thrush's top operatives. While I'll also agree most of the goons on the Island weren't impressive n Prisoner two episodes had flashbacks (or were completely from ) before his capture.'in these he takes on Russian assassins and takesmthem down with ease. The scenes of course look no where near as intricate as a modern fight scene but they were in line with the class ( e.g Connery Bond) of the day. Honestly Imdon't seemmy teamheading straight formthe junk yard.'I instead see them heading straight for their base ( the town). As you said ( and I concur) my team is for the most part more cauteous. As number six is familiar with the laynout of an old west town ( live in Harmony ep) and it grants vantage points and a greater potential for traps, it's far more likely that they would choose instead to fortify the town. All my team ( particularly # 6) are used to working without weapons against armed opponents and using what's at hand. Number six specialises in psychological warfare and mind games. He with Solo's help will ensure that the teams flag requires sacrificing men by the opposing force without even having to engage the enemy. We are talking about someone who was able to manipulate the actions and movements of his captors and set them against each other or turn them to his side. He demonstrated hypnosis, programming deprogramming and mind control through such means on a few occasions in the series. A simple set up reflective light on a mechanism to have a rythmic movement may in the right circumstance freeze one of your team in action. While Solo and 6 secure and adequitely trap and fortifynthe Flag Nikta, Matrix, and Summers will make their way to the junk yard. nikita has been able to access fortified bases on secured Islands, on open hills and with complete satelite and heat signature survailance withiutnbeing detected.'Even with the limited cover available if anyone can find a way to approach unseen it's her ( by the way anfemale Bourne is a pretty good analogy/ comparison). Our initial objective wont be engagement but find the safe. Again nikita's covert expertise will be key here. She has repeatedly throughout her series remained undetected in highly fortified bases of operation ( even when her adversaries have known she was there). Just because you have first position at the junk yard doesn't mean you have found your safe. At some point to win you have to take my flag. as my focus wasmon protecting it not gaining weapons for attack I've assured this wont be easy (if happening at all). once Solo and Six join the team ( Six is also good at moving unseen in plain sight even hnder hundreds of survailance cameras) Six ismthe most likely here to solve the riddlers questions ( i'd say as good as the bat if not better). That leaves my team better equipped with their flag better secured.'
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Post by Dane on Feb 2, 2013 2:37:20 GMT -5
Sorry but I just don't see things playing out how you do.
Firstly, you have nothing to make traps out of unless you count dirt and sheet metal. You also have no tools to work with. My team would have to be a magical sort of retarded to get creamed by uncovered sheet metal (which reflects light as you pointed out) in the desert.
Secondly, psychological warfare isn't going to work against long range bullets. That's a mismatch. There is no one on my team who can't kill you in less time than it takes you to complete a sentence and from well outside shouting range.
Thirdly, you don't know what you're up against.
Fourthly, I just do not even a tiny bit buy that a person, regardless of skill can approach an area with no cover whatsoever and evade not only beyond top class MI6 and Special Ops guys but Hawkeye? Really? The guy can hits targets that are out of sight and behind him from across several blocks and you think he won't notice a person in plain sight with no cover at all? I don't buy it. That's not just lowballing my guys, it's lowballing people in general.
Evading people in an urban environment is awesome and skillful. Evading people while you're walking right at them in clear view is not a suspension of disbelief, it's a suspension of common sense. Jason Bourne couldn't do that. Heck, Snake Eyes couldn't do that.
Basically: If your team stays at their base, I have free reign on the equipment. You said Number Six stays at the base. He doesn't stay and the base AND beat my team to the junkyard. I might not find my safe right away, but I get a lot more time to do it than you. No one on your team is more capable than anyone on my team. Bond is smart enough to answer the riddles.
The way I see it you either concede that I get there first, in force and get the gear or you propose how you will fight me for it.
If you send half your forces there against my whole team they will, every single one of them, die horribly efficient deaths.
I don't need to take the flag with any difficulty if you're all dead.
If you split your forces I will kill them and then the rest. If you come with all your team I will kill them before they get any chance to arm themselves. If you stay at your base I will cut it down with bullets and then kill them. There is no grand propaganda campaign from Number Six or completely-insane-ninja-from-nikita option that pans out in any semblance of reality.
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Post by Erik-El on Feb 2, 2013 2:49:44 GMT -5
Dane: Snake Eyes bio: "Anybody who isn't a mouth-breather has a reasonable chance of sneaking up behind a sentry in the dark. SNAKE EYES can do it at high noon on a gravel path with no cover."
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Post by Dane on Feb 2, 2013 2:57:33 GMT -5
Dane: I disagree!!! Snake Eyes bio: "Anybody who isn't a mouth-breather has a reasonable chance of sneaking up behind a sentry in the dark. SNAKE EYES can do it at high noon on a gravel path with no cover." Then I guess the distinction is Movie Hawkeye vs Generic Cobra Goon #82348672?
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Post by Dane on Feb 2, 2013 3:00:13 GMT -5
Also, I fixed your post.
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Post by Erik-El on Feb 2, 2013 3:00:42 GMT -5
Dane: I disagree!!! Snake Eyes bio: "Anybody who isn't a mouth-breather has a reasonable chance of sneaking up behind a sentry in the dark. SNAKE EYES can do it at high noon on a gravel path with no cover." Then I guess the distinction is Movie Hawkeye vs Generic Cobra Goon #82348672? That was all I had to offer.I just never get to post his bio info. For the record, I think Snake Eyes could sneak up on Hawkeye depending on which Snake Eyes we are using.
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Post by Erik-El on Feb 2, 2013 3:01:46 GMT -5
And lol to the edit.
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Post by Dane on Feb 2, 2013 3:02:30 GMT -5
Then I guess the distinction is Movie Hawkeye vs Generic Cobra Goon #82348672? That was all I had to offer.I just never get to post his bio info. For the record, I think Snake Eyes could sneak up on Hawkeye depending on which Snake Eyes we are using. Movie Snake Eyes? So basically just Ray Park with wires? Either way, she ain't Snake Eyes. Or Ray Park.
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Post by Erik-El on Feb 2, 2013 3:04:53 GMT -5
That was all I had to offer.I just never get to post his bio info. For the record, I think Snake Eyes could sneak up on Hawkeye depending on which Snake Eyes we are using. Movie Snake Eyes? So basically just Ray Park with wires? Either way, she ain't Snake Eyes. Or Ray Park. Not sure about movie Snake Eyes. But the other guys needed magical plot suits just to equal that Snake Eyes so maybe. In any case, you're right about the off-topic nature. I just jumped on the reference because boredom.
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Beatboks
Team Buster Ledger
Posts: 2,206
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Post by Beatboks on Feb 2, 2013 4:24:44 GMT -5
Sorry but I just don't see things playing out how you do. Firstly, you have nothing to make traps out of unless you count dirt and sheet metal. You also have no tools to work with. My team would have to be a magical sort of retarded to get creamed by uncovered sheet metal (which reflects light as you pointed out) in the desert. NOTHING, I clearly see wood, glass, metal, chains ( there are hanging signs on the buildings), not to mention what is inside ( likely chandeliers in the saloon, . Number six in various episodes has made traps and even weapons out of random things laying around. As for tools we have a knife remember. Rambo with nothing more than a knife made plenty of traps in First blood. the psychological warfare will be set ups to play the mind. It will be orchestrating the very terrain to fight the battle for us when we're aren't even there. What good are bullets against inanimate objects set up to play on your mind?? that's just it, EVERYONE on my team (except maybe matrix) is used to fighting things when they don't know what they are. As you yourself said my team by nature are more cautious so the fact that we don't know what we are facing plays more to their cautious nature than that of your team. Firstly, why exactly is there NO cover. the images I see clearly show sage brush, desert plants, hell gullies and ridges. As a former trained rifle specialist I could cover half that ground without being seen wearing desert fatigues and with a bit of dirt rubbed on my face and arms and brush tied to me. Anyone trained in desert warfare could do the same. I've got a Delta Force commando and a highly trained covert assassin on my team, plus two top spies ( Bond level), so i really don't see the problem. In case you didn't know many of the sniper shots that have taken out U.S and Aussie troupes in the ground in Afghanistan and Iraq sneaked up on similar battlefields to fortified areas. I fail to see why I need a suspension of belief for something that happens in real life. Also they have to have weapons to be able to "hits targets that are out of sight and behind him from across several blocks". I mean the team of three wont be that far behind your guy's. In fact now that i think about it it's far more likely that they head straight to the junk yard while Solo and Six go to the town. Since Matrix matches your guy's in physicals, Nikita if anything is faster, and Gabe is also a physical match or greater ( he does fight super strong characters) They could very well be in the junk yard first and have more time to find their safe and secure the black one. I never said that six stays at the base. I said he sets up fortifications and traps and mind tricks to pay on your team should they get there. The idea is that even if my team fall I make it completely impossible for your team to get my flag and therefore actually win. You can kill everyone but I set it up so that my flag is completely unattainable. Once done Six and solo will join the rest of my team. As to the more capable thing I'd strongly disagree. Six is easily more tactical, more capable of manipulation and much more. he showed aptitude in many fields of science as well as warfare and espionage.
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Beatboks
Team Buster Ledger
Posts: 2,206
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Post by Beatboks on Feb 2, 2013 4:38:20 GMT -5
This is about the best example of Number Six's versatility. Through this ep (set back when he was an active operative). He shows his ability to retool weaponry. In the last 10 minutes he retools the enemies guns and hand grenades so that when used against him they destroy them. he defeats in h2h several men. Not graceful I know but it was a mid 60's TV show and that was about as full on as it got. He also sneaks up on the assassin and away between minute 32 and 40 in a more open battle field than the one shown here. www.youtube.com/watch?v=xlcZvOB3kRM
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Beatboks
Team Buster Ledger
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Post by Beatboks on Feb 2, 2013 5:31:37 GMT -5
Also in this ep about 17 minutes in it confirms that Six's marksmanship is 90% accurate. That he was an Olympic team member for fencing and Olympic level boxer. www.youtube.com/watch?v=o2Ra5mf2u6otowards the end we he undoes the conditioning that changed him from a left hander to a right ( by self imposed electro shock) he has a pretty good h2h fight (for the day) with an agent who is supposed be top of his field In this ep ( about 19 and a half minutes in to 25/6) you get a fair idea of his physical condition. He fights two men on a boat ( far from one of his better fight scenes but he had been at sea on a raft in the hot sun with limited supplies for over 18 days before pulling himself out of the water on to their boat - 5mins to 12.55). when one pulls a gun he jumps and swims to shore I'd say around a KM very roughly. scales a sheer cliff without gear. treks across country and still has the speed and stamina to run and catch a moving truck that is ahead of him and get in while it's on the move. His physical condition isn't lacking in many ways. www.youtube.com/watch?v=N4Ti9OVB0eY&NR=1&feature=endscreen
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Beatboks
Team Buster Ledger
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Post by Beatboks on Feb 2, 2013 9:10:06 GMT -5
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Post by Dane on Feb 2, 2013 20:18:05 GMT -5
Rambo had a full jungle environment and made his traps out of that. Could you give me examples of what sort of traps he will be making? I don't think it's fair to just say 'he makes traps' because traps can be detected and disarmed, but without knowing what kind, I can't say how easy or hard that would be.
I really don't understand what you mean here. I remember in The Prisoner he had a very long time to test his boundaries and manipulate people. I don't see how this scenario is the same.
That's all well and good. But they can't actually win a fight from any range or avoid being killed.
You against regular guys isn't what is in question. The scenario in real life is very different from the one we are in.
A) You don't have a sniper rifle to make shots. B) The guys you're planning to sneak up on generally have much better battlefield awareness than your average grunt.
I have some serious problems with your concept of timing.
A) If Six stays at the base to make traps and improvised weapons, it will take time for him to catch up with the rest of the team, because the act of trap making is not instantaneous. B) If your team is sneaking up on the junkyard in a slow crawl like you described, they are surely travelling faster than a team moving at a quick march. C) Even if you get to the junkyard you will be killed by my rad team of awesome dudes.
You can't sneak in AND beat me to the junkyard. That is illogical when you're inherently slower to begin with.
I really need evidence of what you've done to make it 'completely unattainable'. No offense but if it's a couple of trap made out of glass and sheetmetal then you're going to need to do better. I don't doubt that Six is very intelligent, but I wouldn't rate him as more intelligent than Bond or more tactical. Let's not lowball the number of times James Bond has gotten out of a sticky situation with improvised weaponry.
Traps can be disarmed. My team aren't the K-Mart security guards Six normally fights who can be hypnotized by shiny baubles or taken down with a single punch.
My net is still really bad so I can't watch videos yet. None of that is anything I wouldn't expect any member of my team to be able to do. It implies knowledge of how to jam a gun more than anything else.
This is also on par with or below anyone on my team. Hawkeye's accuracy is something like 100% from any distance, while on a moving platform. Olympic level boxers would be scary for you and me. Probably not scary for SAS Commandos or knife fighters. I think we both know how useful boxing is if you're put in a T-Bar or a sleeper hold.
The physical endurance is pretty solid, I admit. Again, I can't see the video but I will as soon as I'm able.
It's no different to James Bond or Frank Moses. I do respect your team individually, I just don't think any one of them is superior to what I have and they're still very much inferior in combat.
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Beatboks
Team Buster Ledger
Posts: 2,206
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Post by Beatboks on Feb 2, 2013 20:44:08 GMT -5
Since the objctive is to get the oposing flag while retaining mine. as soon as the three reach the junk yard Nikita using her greater stealth will procede straight on to the enemy base after their flag. Matrix and Gabe will continue to search for the safe as stealthily as possible, remaining hidden will take precedance over actually finding the safe.'After all I dont actually have to ebgage the enemy to win only get their flag to my base and keep mine. This shouldn't be too difficult since my opponent isn't seeking to actually defend his but set up a forward defensive position and go after the weapons. That's the beauty of having a team more dependant on tactics than weapons or even combat skill. Nikita will face no resistance searching for the flag. Objective achieved without engagement whilst denying the enemy my flag also without engagement
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Beatboks
Team Buster Ledger
Posts: 2,206
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Post by Beatboks on Feb 2, 2013 21:13:28 GMT -5
First there is no great speed in my intention to get to the junk yard.'the prime reason is that engagement of your team isn't needed to win the scenario. I really dont care how quickly you get to the junk yard or if it takes me days. I'm truly not seeking a fight, my team can if it has to but they all ( except Gabe and maybe matrix) are specialists in achieving an objective over actually winning a fight. Second the final fortification for my flag will be a fall away floor. the flag will be placed in the highest point of the tallest building with the floor jury rigged to collapse as soon as the weight of even a few individuals enter or one individual half crosses the floor. these are old buildings which will have structural defects that couldnhave devoloped over time. it will be as simple as making the structure seem more secure than it actually is or giving it temporary reinforcements. I've also decided that six and Solo wont leave base as it's' unesseccary
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