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Post by Dane on Feb 9, 2013 21:32:19 GMT -5
"They will begin approximately equidistant from their respective bases, which will be classic wild-west styled towns."
That is to say, they do not begin in their towns. They are equal distance from their bases when they begin.
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Post by Erik-El on Feb 9, 2013 21:44:30 GMT -5
"These towns will be at the back center of their respective sides of the field."
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Post by Dane on Feb 9, 2013 21:46:22 GMT -5
Then what are the X's? It doesn't say what they are.
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Post by Erik-El on Feb 9, 2013 21:48:33 GMT -5
Then what are the X's? It doesn't say what they are. Since you are equal distances from the towns and equal distances from the junkyard and the X correspond to that, I assume that is the drop point. But that does not necessarily mean the spawn point. Typically, spawn points are within the base.
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Post by Dane on Feb 9, 2013 21:52:23 GMT -5
Right, well it doesn't really make any difference to the distances.
If the main saloon is in the middle of town, approaching from the north or the south will be the same distance because they have to meet in the center either way. So even though the trajectories won't intersect, they'll still come very close (easily weapons range). It doesn't change anything.
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Post by Erik-El on Feb 9, 2013 21:52:26 GMT -5
In fact, there are way too many questions that need answering and I am tired of waiting.
I am making an executive decision and taking over the tourney. Both of you had several OP questions. Lay those suckers at my feet and I will give you definitive answers to them.
Yes, the X's mean drop points. No that is not where you respawn. You will respawn at random locations within the town, so as to make camping difficult.
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Post by Dane on Feb 9, 2013 21:59:20 GMT -5
Very well, XO.
Honestly, I've adapted to all the questions I had. The answers won't make a difference to my success. But I will pose the questions I had just so we have concrete answers going forward.
-Does the town have a well, if so then what condition is it in? -What are the dimensions of the junkyard? (8 miles of dead cars seems pretty extreme) -What is the ruling on Gabriel Van Helsing's physical stats? Because he fights werewolves can we consider his speed and reaction times to be comparable to a superhuman? I thought that was an invalid comparison. If it is deemed valid it could certainly affect Beatboks' opponents if he goes forward and could play a hand in people's interpretation of the junkyard skirmish for this thread.
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Post by Erik-El on Feb 9, 2013 22:28:04 GMT -5
1) The down does have a well. But anyone that takes the time to find a bucket for it will learn that it has long since dried up.
2) The junkyard is 2 miles wide and 4 miles "tall". It is packed with destroyed cars in a random pattern and the safes are not easily located, but they are on your respective sides. It is a bit extreme but this is a battlefield specifically set up for the amusement of some extra-dimensional being. Your surprise at the size only serves to enhance its pleasure.
3) Van Helsing's stats are strictly human while in human form. Nothing he does in the film pre-transformation is really crazy impressive other than some questionable durability. He has gear tailored to combat specific creatures and that is the only reason he could combat some of the higher end monsters. He certainly didn't seem very superhuman in the speed or reaction department when I saw it but then again, I thought the movie was an eyesore so I really was not absorbing much when I watched it.
One thing is for certain upon finding the movie on Youtube, he has terrible aim. I watched various clips and he unloads hundreds of rounds and quite literally hits with about 10 of his shots in the entire movie. His durability is still questionably high and he performs eyebrow-raising stunts like those performed in Daredevil but I think those can get a pass. He is still within human limits, though he and his girlfriend are pushing it with their physics-bending, floating acrobatics.
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Post by Dane on Feb 9, 2013 22:36:22 GMT -5
1) Suits me fine.
2) Fair enough.
3) That's my impression too.
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Post by Erik-El on Feb 9, 2013 22:49:54 GMT -5
I am making the safes anchored though, so that puts the stink on your "put the safe in a trunk fixed with a claymore" idea lol. Call it what you will but that just makes Beatbok's chances from slim to absolutely 0 if I don't.
Also, everyone knows what their goals are and while they come from different universes, they are willing to work with their team to reach those goals. Assume they have a familiarity of everyone on their team so hours don't have to be wasted deciding who gets what role.
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Post by Dane on Feb 9, 2013 23:15:00 GMT -5
I am making the safes anchored though, so that puts the stink on your "put the safe in a trunk fixed with a claymore" idea lol. Call it what you will but that just makes Beatbok's chances from slim to absolutely 0 if I don't. Also, everyone knows what their goals are and while they come from different universes, they are willing to work with their team to reach those goals. Assume they have a familiarity of everyone on their team so hours don't have to be wasted deciding who gets what role. I can still surround it with bouncing betties or claymores. It doesn't help much.
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Post by Erik-El on Feb 9, 2013 23:21:19 GMT -5
I am making the safes anchored though, so that puts the stink on your "put the safe in a trunk fixed with a claymore" idea lol. Call it what you will but that just makes Beatbok's chances from slim to absolutely 0 if I don't. Also, everyone knows what their goals are and while they come from different universes, they are willing to work with their team to reach those goals. Assume they have a familiarity of everyone on their team so hours don't have to be wasted deciding who gets what role. I can still surround it with bouncing betties or claymores. It doesn't help much. True but then there is at least a chance of disarming it lol.
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Post by Dane on Feb 9, 2013 23:28:13 GMT -5
Not really, because:
A) If it's out in the open, both of them have to be out in the open, which means I get weapons before he does and take him out from long range with superior firepower. B) If it's not out in the open I could put claymores behind nearby vehicles so when they walk to the safe, they get hit with some rather fast moving ball bearings.
Either way, he sent 2 against 5 at the junkyard so it's pretty impossible for him to get out of there with any of the equipment anyway.
The way things have played out it's most likely that both teams will reach their safes but only one team will actually get to keep what they find. If his team goes for their safe, they'll be within weapons range and he said they have no intention of retreating. So they'd lose pretty badly. Then my team takes the black safe, Flint and Lowlight head back to protect the base and the other 3 head onwards. Since we have no more water than what we had on us and what came from the safe, a quick mission will be better than a long one.
I'll wait for Beatboks to reply, since there is some new information for him to consider. Then we can resume votes and you can recast yours.
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Post by Erik-El on Feb 9, 2013 23:46:01 GMT -5
Lol. Well I don't care if you trap the safe, you just can't hide it and trap it. And the safes are not out in the open but not really hidden either. They are just really hard to find in a 2x4 mile area (1x4 since it will only be on your half). The only safe that is out in the open will be the riddle safe. There is a circular clearing in the center of the junkyard that is a diameter of 50ft.
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Beatboks
Team Buster Ledger
Posts: 2,206
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Post by Beatboks on Feb 10, 2013 0:13:36 GMT -5
If the saves are on our respective sides ( which is. What I thought all along) it plays to my concept that our two teams will not even meet in the JY. This is the whole crude of my argument. With the supplies we have it would be tactically poor choice to choose to search the junk yard in this heat with only ( by now ) three canteens . Since. Resources are low items a much smart er choice to go after the flag once supplied. This is why I don t see it as needing my enemy to act a certain, I'm credit ing them with enough grains to do what is in their best interests. Choosing to seek to ingage me in the JY will mean you lack sufficient resources to survive the desert for 10 miles.
Also how does this mean you get anything first and attack. The distance between us is now greater with more cover. When you find your safe will be around the same time we do at most a minute or so different. And now your over 3 miles away not 2.4 to 3.
The desert conditions are a great equalizer. Those who are faster will raise their body heat more loose fluid quick er and use waterfaster . No one is covering the distance that much quick er without being una far worse condition
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Post by Erik-El on Feb 10, 2013 0:26:59 GMT -5
Exposure and heat stroke is a reality of desert warfare, that is a good point. In Utah, I had to hear stories of hikers constantly getting themselves killed because of an hour of moderate to heavy activity without water.
Crazy sets in too. For some reason, they would often abandon their clothes and die in the weirdest situations that would not have killed people that had something as simple as water.
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Post by Dane on Feb 10, 2013 0:33:49 GMT -5
If the saves are on our respective sides ( which is. What I thought all along) it plays to my concept that our two teams will not even meet in the JY. This is the whole crude of my argument. With the supplies we have it would be tactically poor choice to choose to search the junk yard in this heat with only ( by now ) three canteens . Since. Resources are low items a much smart er choice to go after the flag once supplied. This is why I don t see it as needing my enemy to act a certain, I'm credit ing them with enough grains to do what is in their best interests. Choosing to seek to ingage me in the JY will mean you lack sufficient resources to survive the desert for 10 miles. Also how does this mean you get anything first and attack. The distance between us is now greater with more cover. When you find your safe will be around the same time we do at most a minute or so different. And now your over 3 miles away not 2.4 to 3. The exact same problems still persist for you. You have quite a bit of ground to search and you only have 2 people to do it with. I have 5. I can fan them out and find it quicker. Then we proceed to the middle safe with equipment while you're still looking for yours. By this time we have binoculars and you don't. Your teammates could easily come within visual range. If they're searching as fast as they can, they'll be easy to spot. If they're searching slowly and cautiously it'll take them a very long time. Either way my 3 man team is heading toward them and they will very likely make contact before your team can get their stuff and get out. Keep in mind my guys are carrying light loads with even distributions of gear. Even if you get your stuff, you have 2 people carrying the equipment of 5 people. The chances of me catching up with you are extremely high. Which is exactly why Nikita won't outrun Flint and Lowlight. I mentioned this earlier myself. If she tries to move much faster than them she will dehydrate and die. Keep in mind, she wasn't with your safe team. She has half a bottle of water at most. My team have much better water stores to make the journey at a reasonable pace and stay hydrated.
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Post by Erik-El on Feb 10, 2013 0:38:41 GMT -5
Updated your OP with the info I have already provided. No need to check since you all know what it is, but now it is officially there.
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Post by Erik-El on Feb 10, 2013 1:35:48 GMT -5
Oh damn OP fail. I accidentally deleted your teams from the OP without even realizing it.
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Post by Erik-El on Feb 10, 2013 1:41:55 GMT -5
Dane since I'm on my phone now and copy/pasting on this thing is literally a punishment sent from hell, can you fix my pooped bed?
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